[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

osjclatchford wrote:
very funny! like this idea a lot! :lol:

got some headgibs for barons and hellknight today.
baronhead.png
knighthead.png
they were really easy to do and are quite effective alongside appropriate xdeath animations... surprised this has not been done before now...

*edit*
pinkyhead.png
one for pinky too! :wink:
reminds me of when I tried to make some head ball or roll sprites.
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Bites!
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Re: [SPRITES] Spriting Carnival!!

Post by Bites! »

Carbine Dioxide wrote:Attempt at a rotation.
Where i can find more of this sprites?
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Redead-ITA
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Re: [SPRITES] Spriting Carnival!!

Post by Redead-ITA »

Assassin of Purity wrote:
Redead-ITA wrote:Speaking of shotguns i have also made mine by following the 3d to 2d tutorial of cardboard marty!
big thanks from skelegant for the muzzleflashes
Why is the front barrel at the bottom left cut out?
The camera wasn't big enough to contain it, and i wanted to emphasize on the size of the weapon!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

roll 'dem bones...
gibskull.png
like the heretic player head gib but more doom styled. imo

*edit*
also a death.slime anim
liquid death.png
which looks great if the damaging sector is a liquid flat but a little odd if the damaging sector is visually rendered as a solid flat. (think e2m1's 'satanic cross' gate or the 'fake' triangular telepad (with the shotgun and candles on it) in the same map) I guess in those instances you can call it getting dragged to hell? I dunno.
fun to make though... especially the t2 reference...
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Excellent.

(Minor accuracy suggestion: Hold the open-hand pose until only the one arm is visible.)

I also wonder if you could use zScript to increase the FloorClip property dynamically for a smooth sinking animation with fewer sprites...
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

osjclatchford wrote:liquid death.png
Image

;)
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

I like that the first two shots on that aren't even quicksand.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

The NeverEnding Story is a swamp (a swamp of sadness no less) rather than sand but the Princess Bride one is some sort of fast sinking sand.


Either way, I didn't make the image. :P

Fun fact, a lot of people don't realise that Princess Buttercup from The Princess Bride is played by the same actress that played Jenny in Forrest Gump (Robin Wright).
PoptartNoahh
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Re: [SPRITES] Spriting Carnival!!

Post by PoptartNoahh »

Still working on this. Wondering if i should start over with the revolver...
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks very promising! Except they look a bit color-blind. Following Doom Palette Rules way too much.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

some alternative/xdeath anim for fatso:
fatsogib2.png
based on eriances old fatso altdeath and the maulotaur death.
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Tank from Left 4 Dead. I finally found out how to import animated models into my 3d modeling aplication.

Image Image

Might be a godsend for a zombie survival mod.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Interesting. It looks almost as if it might be possible to graft a Doom3 Hell Knight head on to it, do a little work on the legs (to remove the human feet and clothing colouring) and you'd have a gorilla-like Hell Knight.
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

JoeyTD wrote: reminds me of when I tried to make some head ball or roll sprites.
Damn, these are great! I've been looking for something like this. Do you mind if I use these?
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

^Bowling TC when?

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