[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

SomeOtherDoomGuy wrote:Which one for the select/ready state?
I would go with number two.


Also, handless Mare's Leg as requested by YukesVonFaust
Spoiler:
User avatar
potetobloke
Posts: 248
Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world

Re: [SPRITES] Spriting Carnival!!

Post by potetobloke »

Image
Small improvement of the XM8 I uploaded earlier.

I'm sorry, the XM8 is such a beautiful gun!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

You're not the only one who thinks XM8 is majestic gun. It looks vanilla and sick! :D
User avatar
LossForWords
Posts: 692
Joined: Fri Jan 13, 2017 9:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

i don't blame you too, the xm8 is slick af
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

jdredalert wrote:
Also, handless Mare's Leg as requested by YukesVonFaust
Image
I may use this later, if I that's okay with you. May make some obvious modifications though, to suit my own projects. I love the horizontal hold/turn rather than vertical which is what you'd normally get when this sort of sprite appears.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

I would love to see some of my works being used on Ashes or any other project you do. Feel free to modify it to your heart's content.

Also, i think it's safe to say that i'm becoming addicted to model ripping. I just made this M1100 auto loader, just to pass time:

Image
Credits to PapaPotato on Sketchfab
User avatar
YukesVonFaust
Posts: 1349
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

jdredalert wrote:I would love to see some of my works being used on Ashes or any other project you do. Feel free to modify it to your heart's content.

Also, i think it's safe to say that i'm becoming addicted to model ripping. I just made this M1100 auto loader, just to pass time:

Image
Credits to PapaPotato on Sketchfab
is it me, or the angle's kind of improper?
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Maybe a little off the axis, i don't know. I'm still getting the tricks of ripping through the SF model viewer, and i may had missed the correct position. I can make a better one later. The truth is i'm doing a lot of rippings at the same time, so some of them might go wrong at some point (not to mention that i wanted to do a different weapon ASAP after the Mare's Leg).
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

that pickup is sweet, though.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Thank you for your kindness GAA1992. I guess it's time to improve the auto loader. But first... i've noticed that we don't have many UMPs around, so i might drop this here:

Image

Made using screenshots, so i can't guarantee reload frames yet. Credits to Infinity Ward and QuickShotGunman for pickup sprite.
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

I knew i couldn't do it, but i wouldn't sleep well if i didn't.

Image

Here's my version for the Mare's leg pickup.

Credz to torridgristle and Capcom.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

GAA1992 wrote:I knew i couldn't do it, but i wouldn't sleep well if i didn't.

Image

Here's my version for the Mare's leg pickup.

Credz to torridgristle and Capcom.
Wow, nice job! I'll keep that!

However, by definition, the "Mare's Leg" is a shortened Winchester rifle (or equivalent). Think you can saw the barrel and the stock a little? (for a full sized lever action rifle it is perfect though)

Oh, and i did started to change the M110 angle. Is this better?

Image
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

jdredalert wrote:
Oh, and i did started to change the M110 angle. Is this better?

Image
I think so.



just finished texturing this guy.
Spoiler:
You do not have the required permissions to view the files attached to this post.
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

How about this? I just had to try as well.

Also if you can get the textured model, I should be able to do the spinning sprites for you.
MARES LEG.png
You do not have the required permissions to view the files attached to this post.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

That's a lovely pickup SomeOtherDoomGuy. I'll keep both yours and GAA's, since i'm probably ripping a full sized lever action rifle from Fallout New Vegas soon. Now, i'll see what i can do about a viable 3D model for the spinning animation. I'll catch you up via PM.

EDIT - I guess the shotgun was improved after all...

Image

EDIT 2 - fixed ADS frames colors.
Last edited by jdredalert on Tue Nov 14, 2017 8:15 am, edited 1 time in total.

Return to “General”