[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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vólentiæn
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Re: [SPRITES] Spriting Carnival!!

Post by vólentiæn »

BigProjectAlone wrote:if this is not pointing to the sky, in my opinion you should make something like:

Image

EDIT: Better exemple, one i did long ago for Mortila Artificer class:
Image

And here is the idle state pointing to the sky:
Image
dude those sprites are amazing

also how dose this look?
Image
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

That's better, it looks like a stabbing position now
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Yes really better NOW it looks ready for stabbing :) also thank you for the comments on my spear :D i really appreciate!!
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Clay
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Re: [SPRITES] Spriting Carnival!!

Post by Clay »

Any criticisms before I move onto spriting?

Image
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Lt.blam
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Re: [SPRITES] Spriting Carnival!!

Post by Lt.blam »

Looks fine to me.
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

SomeOtherDoomGuy wrote:Any criticisms before I move onto spriting?

Image
This is relevant to my interests.

Any other frames? Would like to see this
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Clay
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Re: [SPRITES] Spriting Carnival!!

Post by Clay »

I will be working on the frames later tomorrow. If you want you can have the blender files if you are comfortable with animating and blender in general. Otherwise just wait till I finish and I will send you the results.
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Hornetzero
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Re: [SPRITES] Spriting Carnival!!

Post by Hornetzero »

I really like the suit of armor prop in Hexen so I broke it down into bits and tried putting it on top of existing player sprites like Cleric and Fighter. Unfortunately, the armor sprites are too big for them and I can't seem to get around the issue of directional lighting for the arm and leg segments of the armor. So here are broken bits for anyone interested.

Image
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

quick edit 4 u:
the uac-79 "songhua" grenade launcher.
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VladTopol1706
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Re: [SPRITES] Spriting Carnival!!

Post by VladTopol1706 »

It looks great! and also reminds me the M79 but i think thats the point with the name
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

VladTopol1706 wrote:It looks great! and also reminds me the M79 but i think thats the point with the name
i also named this gun after a chinese river.
bigger than a china lake.
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

That spear up there looks pretty tasty ;)

I was working on something more techno-magick.

Image Image Image

Fluff below:
Spoiler:
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Vostyok wrote:That spear up there looks pretty tasty ;)

I was working on something more techno-magick.

Image Image Image

Fluff below:
Spoiler:
think you can do another angle? I like the look of this a lot
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Yeah. Just like the melee attack or reloading animations! :D
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Well, it was intended as an infinite melee weapon.
Do you mean angled like Quake 2 origin? The thrusting animation might be tricky.

I'll see what I can do.

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