[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
TheNightATK300
Posts: 193
Joined: Fri Oct 14, 2016 7:21 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheNightATK300 »

SomeOtherDoomGuy wrote:Firing animation is done. Once again the yellows dont have and fading or blending because of the upload to imgur I think.
Going to work on a ready animation and a melee attack later.

I used Volume scatter and absorption to get this effect(didn't feel like drawing it). Somehow It Just doesnt feel like I am modding for doom anymore :roll:
EXAMP.png
Image
This is going to be The New Colossus's new Spear of Destiny right here.

Image

Here's the full sprite btw. The Humanized Spec Ops. Credits Xim, Vegeta, Ghastly_dragon, MagicWazard to the original sprite, all edits are from me. Which is going to be featured in a future CW version.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

Looks like Gordon Freeman is holding a brown Eridian weapon from Borderlands.
User avatar
ZikShadow
Posts: 574
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: [SPRITES] Spriting Carnival!!

Post by ZikShadow »

Probably didn't help that HL2's HEV hand meshes are the ones holding the weapon.
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

Yeah It is pretty obvious to any who played the game.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

TheNightATK300 wrote:Image
Here's the full sprite btw. The Humanized Spec Ops. Credits Xim, Vegeta, Ghastly_dragon, MagicWazard to the original sprite, all edits are from me. Which is going to be featured in a future CW version.
Man. Hope we can see the full original sprite sheet!
el armadillo2
Posts: 148
Joined: Fri Nov 11, 2016 9:45 am

Re: [SPRITES] Spriting Carnival!!

Post by el armadillo2 »

Captain J wrote:
TheNightATK300 wrote:Image
Here's the full sprite btw. The Humanized Spec Ops. Credits Xim, Vegeta, Ghastly_dragon, MagicWazard to the original sprite, all edits are from me. Which is going to be featured in a future CW version.
Man. Hope we can see the full original sprite sheet!
Isn't it the last tihng you see when you go to the Realm667 Doom Beastiary?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

And i actually thought this sprite animation was made by TheNightATK300. Or is this made by someone else?

Mkay, i'm kinda confused here.
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Ghastly made the original sprite but NightATK300 humanized it
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Okay, now that makes sense. Although i'd still like to see it well-sorted on the sheet. But hey, animation helps too.
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

EDIT *Posted in the WRONG thread* <insert self deprecating joke here>
Last edited by Clay on Wed Sep 27, 2017 5:18 pm, edited 1 time in total.
User avatar
LossForWords
Posts: 675
Joined: Fri Jan 13, 2017 9:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

Edit: i dunno :)
Last edited by LossForWords on Wed Sep 27, 2017 5:21 pm, edited 1 time in total.
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

Oh my goodness I wasnt supposed to post that here.. I have multiple tabs open and thought I was in the "how do i?" thread....also why was I apologizing?
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: [SPRITES] Spriting Carnival!!

Post by Clay »

After getting some help, I went to start implementing my P90 Sprites only to find out they were actually crap. So I went back to the drawing board with it.

Added a Draw/Pickup animation and reduced the reload animation frames to 17 from 52. A bit choppy but a LOT less work.

Also I aimed the weapon a little better so it would have to be so far off to the side.

EDIT: Sorry. Updated with smaller images.

Image
Image
Last edited by Clay on Wed Sep 27, 2017 11:10 pm, edited 4 times in total.
User avatar
zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

could you post smaller images please?
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Definitely looking forward to a Stargate SG-1 Mod. :)

Return to “General”