[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
NoozeArts
Posts: 81
Joined: Mon Nov 24, 2014 7:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

chronoteeth wrote:turned ur shotgun into an SRM 1216
Image
I redrew the pickup sprite for fun.
Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ichor wrote:Also, this new hand I made for it also looks so much better.

Image
That new mage hand looks new and fabulous! Also agitating skull weapon he's holding too.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

NoozeArts wrote: I redrew the pickup sprite for fun.
Image
Image

Just some touches here and there.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

Saw this thread was a thing, so I compiled all the sprites from Project Einherjar for anyone who is planning to make Wolf3D style mods in the near future. I prefer you further modify the sprites if you're gonna use them: most of them are heavy mod jobs on base sprites from Wolf3D, Blake Stone, Pinichetstein 3D, Overtaker, the Bunker 3D trilogy, Wolfendoom, Ghostbusters Doom, Batman vs Bane, Batman: No Man's Land, and custom sprites from Monkee's Image World. Some sprites are only slightly modified from the originals to get the effect I wanted; others barely resemble their original incarnations, usually assembled from modified pieces of other sprites.

Otto Hreidmar (1 gun, Magic Monkee), Mommybot (Mars 3D), Sky Hound (Magic Monkee), Valraven (Pinochetstein), Ghost (Realm667), and the Block Doc (Horrormovieguy) are basically unmodified from their sources, but are now easily importable truecolor pngs you can mod to your heart's content.

I also included Juno's sprite, modded from an Agent Diaz sprite.

Oh, I also-also included the voices of each character for fun, including a ton of unused lines.

Browse 'em here.
Spoiler:
Last edited by ImpieTwo on Sat Aug 05, 2017 4:09 pm, edited 1 time in total.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Wow, awesome work.

Particularly like this fellow: Image

Nice job. :D
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

Vostyok wrote: Particularly like this fellow: Image
Heh, all I really did was recolor him. His original colors were pretty awful.

Now that I think on it, I shoulda removed his tie so he'd look less contemporary. Ah well.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Heh, some of them looks straight from the heavy metal cover! :P i love 'em!
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image
Made from Q1's model, I'm only missing firing and death frames, but that's for tomorrow.
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

Image
First attempt at a Luftwaffe uniform thingy
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

And Ranger is done.
Note: Since it came from renders of a Q1 models, the proportions aren't too great, at some angles his legs turn into Kakyoin, and the chest colors don't work too great for translation, the pants do though.
User avatar
Koto
Posts: 159
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: [SPRITES] Spriting Carnival!!

Post by Koto »

Some Nazi robot concepts for Kriegsland.

Laser-Roboter
Image
L to R: Raw factory release. Schutzstaffel. Afrika Korps. Astrostein. Wehrmacht.

Waffen-SS Jäger/Mörder + Wehrmacht Oberkoloss
Image
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Any though on this ? :)
Image
User avatar
mekanchest
Posts: 38
Joined: Tue Mar 15, 2016 5:34 pm

Re: [SPRITES] Spriting Carnival!!

Post by mekanchest »

wow nice work with the sprte, its really nice and good detail for the work :D
User avatar
BigProjectAlone
Posts: 780
Joined: Wed Mar 21, 2012 5:38 am
Location: canada

Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

mekanchest wrote:wow nice work with the sprte, its really nice and good detail for the work :D
Thank you :) i wonder if i could improve it ? i don't know what i could do.
edgymemester
Posts: 163
Joined: Sat Jun 20, 2015 4:51 pm

Re: [SPRITES] Spriting Carnival!!

Post by edgymemester »

It's the tooth fairy!
toothfairy.png
Credits:
Entirely drawn by me, colours are from Wolfenstein 3D (Id Software)
You do not have the required permissions to view the files attached to this post.

Return to “General”