Yeah. Once cleaned, it looks really cartoonish and MS-Painted. The grime give it a texture.Phobus wrote:Did nobody else find that areas of the cleaned up door looked rather flat and dull? Particularly the odd shaped panel bit near the bottom.
[SPRITES] Spriting Carnival!!
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Gez
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Re: [SPRITES] Spriting Carnival!!
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FuzzballFox
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Re: [SPRITES] Spriting Carnival!!
Well at the time I didn't really know what to do, I might go back to it and give it a slight brushed metal look- we'll see...Gez wrote:Yeah. Once cleaned, it looks really cartoonish and MS-Painted. The grime give it a texture.Phobus wrote:Blah-text-blah.
No it's not, but I got the idea from it! XDCaptain Ventris wrote:Lol is that BFG picture for Stronghold?
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Project Shadowcat
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Re: [SPRITES] Spriting Carnival!!
Eh, I did a clean-up job before, and while I may agree, sometimes having a "flat" look to it like that (paired with other textures) gives the level a different feel.Phobus wrote:Did nobody else find that areas of the cleaned up door looked rather flat and dull? Particularly the odd shaped panel bit near the bottom.
I've been building a lot of my levels like this, and to be quite honest, I like the look.
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FuzzballFox
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Re: [SPRITES] Spriting Carnival!!
Okay okay while this aint really a sprite...

Still pretty sweet though mmm? :3

Still pretty sweet though mmm? :3
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Project Shadowcat
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Re: [SPRITES] Spriting Carnival!!
You applied a couple filters to an original texture with PhotoShop. ...To make it look a little more realistic and pretty. Does it tile well, though?
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CaptainToenail
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Re: [SPRITES] Spriting Carnival!!
That looks nice, that texture always reminded me of toffee or fudge, now it's chocolate wafers, mmm 
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Cutmanmike
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Re: [SPRITES] Spriting Carnival!!
Project Dark Fox wrote:You applied a couple filters to an original texture with PhotoShop. ...To make it look a little more realistic and pretty. Does it tile well, though?




You decide!
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Project Shadowcat
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Re: [SPRITES] Spriting Carnival!!
... Very nice.
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Project Shadowcat
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Re: [SPRITES] Spriting Carnival!!
Project Dark Fox wrote:Eh, I did a clean-up job before, and while I may agree, sometimes having a "flat" look to it like that (paired with other textures) gives the level a different feel.Phobus wrote:Did nobody else find that areas of the cleaned up door looked rather flat and dull? Particularly the odd shaped panel bit near the bottom.
I've been building a lot of my levels like this, and to be quite honest, I like the look.

(A couple textures still need replacing, namely the door)
But just to prove a point.
ED: I'm using the IDBEHOLDL cheat here. In game that TEKGREN texture replacement actually gives a bit of a shimmer in mid-high light levels, which I thought was surprisingly cool.
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FuzzballFox
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Re: [SPRITES] Spriting Carnival!!
Ooh very nice! =DProject Dark Fox wrote:STUFF
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Ceeb
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Re: [SPRITES] Spriting Carnival!!

...Is that Tails?
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Captain Ventris
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Re: [SPRITES] Spriting Carnival!!
http://forum.zdoom.org/viewtopic.php?f=19&t=18157Ceeb wrote:
...Is that Tails?
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Project Shadowcat
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Re: [SPRITES] Spriting Carnival!!
Beside the point! Beside the point! Look at the freakin' walls! D:Ceeb wrote:...Is that Tails?
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Ceeb
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Re: [SPRITES] Spriting Carnival!!
NEVER!Beside the point! Beside the point! Look at the freakin' walls! D:
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Phobus
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Re: [SPRITES] Spriting Carnival!!
Point proven - if done well it looks cool 