[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Now that you posted this, i'm really anxious for C2Doom. :D
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skyrish10
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Re: [SPRITES] Spriting Carnival!!

Post by skyrish10 »

DIMOShunter wrote:power of cut,glue,edit :D
Havenhellshot.png
credits to Neccroixis
We got ourselves a centered Hellshot, a chance this may appear in MetaDoom
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Don't forget we have fully-working centered HMG as well for that matter. :P
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

Also d4 shotgun and others
idontlikejojo
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Re: [SPRITES] Spriting Carnival!!

Post by idontlikejojo »

Image
made this centered super scope
Warhawk
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Re: [SPRITES] Spriting Carnival!!

Post by Warhawk »

Fixed.
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kodi
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by kodi »

Ravick wrote: I makes me remember the "scavenger" from F.E.A.R. 3. (I haven't played Prey yet)
Very good! Will you finish it?
Sure. The only issue is choosing which animations to use, since it can both walk and run on 2 legs as well as all 4 on top of various leaps and transitions. And like any ragdoll based game, death frames are an issue (there is a leap-into-faceplant one for this guy though) if you don't go with a generic meat explosion :P
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Looking at some other photos, i realized i was wrong all time. I really thought it was some kind of handle pinned to the left.

Shit! Damn perspective.

EDIT:

According to VladTopol, wildweasel made the older NuclearDawn RPK sprite.

With the mirror power...

Image

I made two of them. Which one is the best?
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skyrish10
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Re: [SPRITES] Spriting Carnival!!

Post by skyrish10 »

ThrashfanBert1994 wrote:Also d4 shotgun
Putting D4 shotgun to MetaDoom would be redundant, we already have the D64 Shotgun with the D4 Shotgun's grenade fire alt
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

i dont like the d64 version imo, i like it how it d4 shotty is
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

After some work here and there, i fixed the front part, as well as painted some small things or removed some stray pixels. Now, i really think it's proper to the original and ready to go: (Small note: The plain and scoped versions have slightly different ammo boxes and fingers).

Plain:

Image

Scoped:

Image

With micro missiles:

Image

Scoped with micro missiles:

Image

If there's anything i messed up, tell me. I'm kinda sleepy and don't want to revise 40 sprites again.
Last edited by Dr_Cosmobyte on Wed May 03, 2017 8:25 am, edited 4 times in total.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

what about the plain version?
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Added both plain and scoped with no missile launcher. thanks for remembering me.

EDIT: Give credits to DIMOSHunter, Necronxxis and me if you're going to use it.
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DoomKrakken
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Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Yes, there's something screwed up. Weapons can only have one mod attached at a time!!! XD

Seriously, it'd be more efficient to be able to have both things attached, am I right? I suppose it just makes things a hell of a lot more interesting, then...
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

It would be hella cool! But i believe it should be something to unlock. Like, finish the game on ultra nightmare within less than X:Y:Z hours. Just giving the oportunity to go OP on enemies kinda kill the strategy involved :D

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