[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Now that you posted this, i'm really anxious for C2Doom.
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Re: [SPRITES] Spriting Carnival!!
We got ourselves a centered Hellshot, a chance this may appear in MetaDoomDIMOShunter wrote:power of cut,glue,editcredits to Neccroixis
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Re: [SPRITES] Spriting Carnival!!
Don't forget we have fully-working centered HMG as well for that matter.
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Re: [SPRITES] Spriting Carnival!!
Also d4 shotgun and others
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Re: [SPRITES] Spriting Carnival!!
made this centered super scope
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Re: [SPRITES] Spriting Carnival!!
Fixed.
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Re: [SPRITES] Spriting Carnival!!
Sure. The only issue is choosing which animations to use, since it can both walk and run on 2 legs as well as all 4 on top of various leaps and transitions. And like any ragdoll based game, death frames are an issue (there is a leap-into-faceplant one for this guy though) if you don't go with a generic meat explosionRavick wrote: I makes me remember the "scavenger" from F.E.A.R. 3. (I haven't played Prey yet)
Very good! Will you finish it?
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Re: [SPRITES] Spriting Carnival!!
Looking at some other photos, i realized i was wrong all time. I really thought it was some kind of handle pinned to the left.
Shit! Damn perspective.
EDIT:
According to VladTopol, wildweasel made the older NuclearDawn RPK sprite.
With the mirror power...
I made two of them. Which one is the best?
Shit! Damn perspective.
EDIT:
According to VladTopol, wildweasel made the older NuclearDawn RPK sprite.
With the mirror power...
I made two of them. Which one is the best?
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Re: [SPRITES] Spriting Carnival!!
Putting D4 shotgun to MetaDoom would be redundant, we already have the D64 Shotgun with the D4 Shotgun's grenade fire altThrashfanBert1994 wrote:Also d4 shotgun
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Re: [SPRITES] Spriting Carnival!!
i dont like the d64 version imo, i like it how it d4 shotty is
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Re: [SPRITES] Spriting Carnival!!
After some work here and there, i fixed the front part, as well as painted some small things or removed some stray pixels. Now, i really think it's proper to the original and ready to go: (Small note: The plain and scoped versions have slightly different ammo boxes and fingers).
Plain:
Scoped:
With micro missiles:
Scoped with micro missiles:
If there's anything i messed up, tell me. I'm kinda sleepy and don't want to revise 40 sprites again.
Plain:
Scoped:
With micro missiles:
Scoped with micro missiles:
If there's anything i messed up, tell me. I'm kinda sleepy and don't want to revise 40 sprites again.
Last edited by Dr_Cosmobyte on Wed May 03, 2017 8:25 am, edited 4 times in total.
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Re: [SPRITES] Spriting Carnival!!
what about the plain version?
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Re: [SPRITES] Spriting Carnival!!
Added both plain and scoped with no missile launcher. thanks for remembering me.
EDIT: Give credits to DIMOSHunter, Necronxxis and me if you're going to use it.
EDIT: Give credits to DIMOSHunter, Necronxxis and me if you're going to use it.
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Re: [SPRITES] Spriting Carnival!!
Yes, there's something screwed up. Weapons can only have one mod attached at a time!!! XD
Seriously, it'd be more efficient to be able to have both things attached, am I right? I suppose it just makes things a hell of a lot more interesting, then...
Seriously, it'd be more efficient to be able to have both things attached, am I right? I suppose it just makes things a hell of a lot more interesting, then...
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Re: [SPRITES] Spriting Carnival!!
It would be hella cool! But i believe it should be something to unlock. Like, finish the game on ultra nightmare within less than X:Y:Z hours. Just giving the oportunity to go OP on enemies kinda kill the strategy involved