Yeah, they all looks cartoony and sharp unlike the art style of Wolf3d. But hey, you definitely nailed it!SmarineS wrote:For some reason I never liked the muzzle flashes on the Wolf3D guns...
Now I tried some other ones on them and I have to say I can't decide which one is better.
There are frames with the same muzzle flash effect but there is a difference between them: their size and shape. ("Size and shape" if you know what I mean...)
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Why am I being ignored?HyperLuke wrote:I'm no spriter *yet*. So I was looking for a comprehensive guide to both the technical and artistic sides of spriting.
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Re: [SPRITES] Spriting Carnival!!
You could look in some of the Tutorial threads instead of bumping your post here for starters.
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Re: [SPRITES] Spriting Carnival!!
this is not a tutorial request threadHyperLuke wrote:Why am I being ignored?HyperLuke wrote:I'm no spriter *yet*. So I was looking for a comprehensive guide to both the technical and artistic sides of spriting.
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Re: [SPRITES] Spriting Carnival!!
I'm attempting to touch up some of the PK smooth sprites for a weapon project, and one of my big targets is smoothing the awkward transition between the super shotgun's idle and reload states. My current in-between frame looks alright ingame when it goes by quickly, but on closer inspection the barrel is a little warped and the hand doesn't move believably. Any pointers?


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Re: [SPRITES] Spriting Carnival!!
These are definitely better. You know what else has shitty muzzleflash animations? Strife. What the fuck is with that assault rifle?SmarineS wrote:For some reason I never liked the muzzle flashes on the Wolf3D guns...
Now I tried some other ones on them and I have to say I can't decide which one is better.
There are frames with the same muzzle flash effect but there is a difference between them: their size and shape. ("Size and shape" if you know what I mean...)
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Re: [SPRITES] Spriting Carnival!!
I'm sure Sigil has the worst muzzle flash, too. It just covers whole weapon and it looks not okay nor powerful-looking. At least Brutal Strife fixed some of weapons' problem.
Now that looks much more perspective. Also haven't thought about that until now. So, excellent touch!Gifty wrote:I'm attempting to touch up some of the PK smooth sprites for a weapon project, and one of my big targets is smoothing the awkward transition between the super shotgun's idle and reload states. My current in-between frame looks alright ingame when it goes by quickly, but on closer inspection the barrel is a little warped and the hand doesn't move believably. Any pointers?
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Re: [SPRITES] Spriting Carnival!!

Working on some sort of edit of an interesting double shotty I saw on here a while back - it's for a project called "Alt-Tech".
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Re: [SPRITES] Spriting Carnival!!
Duke 64 and Last Rites? Cool.
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Re: [SPRITES] Spriting Carnival!!
Muh first sprite rip
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Re: [SPRITES] Spriting Carnival!!
Pretty good for a first sprite rip!
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Re: [SPRITES] Spriting Carnival!!
A very tasty edit indeed, Rail Gunner! I hope you don't mind me asking, but what exactly is this project "Alt-Tech"? If it's too WIP to say or classified then I understand.TheRailgunner wrote:
Working on some sort of edit of an interesting double shotty I saw on here a while back - it's for a project called "Alt-Tech".

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Re: [SPRITES] Spriting Carnival!!
UAC dual blade Chainsaw.
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Re: [SPRITES] Spriting Carnival!!
I got bored
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Re: [SPRITES] Spriting Carnival!!
That big hand pretty reminds me of Duke 3D. Yeah, must be that big hand.