[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
GENTEK
Posts: 673
Joined: Mon Aug 05, 2013 5:10 pm

[SPRITES] Spriting Carnival!!

Post by GENTEK »

Hey this is really nice man! :D
User avatar
JoeyTD
Posts: 862
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

we now have a non-armcannon mancubus!

I still need to work on the after fire and hit frames.

thanks vader and agaures.
You do not have the required permissions to view the files attached to this post.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|
User avatar
zrrion the insect
Posts: 2431
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

That looks great JoeyTD! Once you get done I may try giving an archvile-esk attack/resurrecting animation. It just seems like that sort of thing would fit.
User avatar
Enjay
 
 
Posts: 26540
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

DoomKrakken wrote:I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|
Possibly, but I can see that thing having a big, long, lazy flop of a punch/arm swipe with those arms. Looks cool to me. :yup:
User avatar
Arch-vile90
Posts: 131
Joined: Tue Jul 01, 2014 4:39 pm
Location: Italy, the place of pizza

Re: [SPRITES] Spriting Carnival!!

Post by Arch-vile90 »

GAA1992 wrote:What's your guys thoughts on this?

Image

A possible (according to feedback) upgrade to the FG-42.
Awesome! Tell me you're planning sprites ( maybe angled ) for the reload of this gorgeous weapon :D
User avatar
Dr_Cosmobyte
Posts: 2800
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Thanks GENTEK and Arch-Vile!

It's a prototype for now, there's only this frame. But i'm working on something i've made. Actually i've already posted it here. It's the Browning Hi-Power upgrade. It will appear instead of the Bottini on the next update. The Ranger needs a silencer weapon.

And after this Browning is done (only DECORATE to do), i will work on the assault rifle updates. :)
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

DoomKrakken wrote:I would think the arms would be much shorter, since those arms seem to be just as long as their pyrocannons... :|
Maybe the arms of normal Mancubi are amputated and replaced with the cannons. Kinda like how the Cyberdemon has one mechanical leg and one actual leg. In this case, the Mancubi just have two mechanical cannons surgically attached.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

For the Cyberdemon, that'd be understandable, since it's basically a robot wrapped in flesh.

However, I haven't seen any advanced cybernetics on any Mancubus (save for the Cyber Mancubus). Those appeared to be basic flamecannons.

It's mainly the forearms, for me. I think those should be about two-thirds their current size.
Last edited by DoomKrakken on Tue Jan 31, 2017 10:38 pm, edited 2 times in total.
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

here is a classic style D4 SSg, i decided to put in a few things in it
You do not have the required permissions to view the files attached to this post.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Looks a lot like a cross between the Doom 64 SSG and the old Neccronixis DOOM SSG...
User avatar
Dr_Cosmobyte
Posts: 2800
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Could you post the credits, please?

EDIT: Looks like one of my first submissions.

Image

(Second shotgun on first row.)
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

JoeyTD wrote:we now have a non-armcannon mancubus!

I still need to work on the after fire and hit frames.

thanks vader and agaures.
Now this is barely completed. And... Should we make its death animation normally or gruesome?
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Some Duke 3d pistol stuff!
Pistol dry-fire (could be useful if you want manual reloads to be the only way to reload or to create new fire modes):
Image

Pistol without a laser and a sleeker look:
Credits:Turbo for his original design seen here.
Image

Camouflage pistol:
Image
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

gerolf wrote:Some Duke 3d pistol stuff!
Camouflage pistol:
Image
That is freaking badass. :rock:

Return to “General”