[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Mr.Enchanter wrote:Doom 'Nade Launcher, firing frame, ripped by DBT(?). Going to be going back over the previously shared frame since this one looks much smoother.
Image

Image

Handed version:
Image

Rest of the frames here: http://imgur.com/gallery/eqkXr
Sweet gracious! Now it become shiny and smooth!

EDIT:
D4Ditemsaddition.PNG
Many thanks to D4D Team, i decided to post all of my item sprite work from the D4F! It's been pleasure to help you guys, you've done real great!
You do not have the required permissions to view the files attached to this post.
User avatar
JoeyTD
Posts: 865
Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Why do I put myself through this zombieman/shotgunner hell?
You do not have the required permissions to view the files attached to this post.
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

lol, joey, try all in a alpha rotations, you are getting good
osjclatchford
Posts: 2064
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

JoeyTD wrote:Why do I put myself through this zombieman/shotgunner hell?
drool
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: [SPRITES] Spriting Carnival!!

Post by kodi »

I'm making a set of cyber dog sprites with the TEXTURES lump editor. Does this look okay or should I add more bits/change any colors before I do the rest?
You do not have the required permissions to view the files attached to this post.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: [SPRITES] Spriting Carnival!!

Post by NullWire »

Captain J wrote:
Mr.Enchanter wrote:Doom 'Nade Launcher, firing frame, ripped by DBT(?). Going to be going back over the previously shared frame since this one looks much smoother.
Image

Image

Handed version:
Image

Rest of the frames here: http://imgur.com/gallery/eqkXr
Sweet gracious! Now it become shiny and smooth!

EDIT:
D4Ditemsaddition.PNG
Many thanks to D4D Team, i decided to post all of my item sprite work from the D4F! It's been pleasure to help you guys, you've done real great!
I think that needs a more cartoony style but stills looking bad ass 8-) like the the Lightning gun that Zrrion made
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

here are some new flavors for flying imp
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

kodi wrote:I'm making a set of cyber dog sprites with the TEXTURES lump editor. Does this look okay or should I add more bits/change any colors before I do the rest?
Dog with a jetpack. Heh, that's what i wanted to see. And perhaps put more cyborg-vibe into it!
User avatar
YukesVonFaust
Posts: 1353
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image
Ta-ta-ta-ta-ta-tah
Spoiler: Raw stuff
Creds: Gameleons (Overtaker 3D MP40)
Action Essentials (Muzzleflashes)
User avatar
FoptionMapping
Posts: 32
Joined: Tue Jun 28, 2016 4:27 am
Location: Shapes.shpA

Re: [SPRITES] Spriting Carnival!!

Post by FoptionMapping »

ThrashfanBert1994 wrote:here are some new flavors for flying imp
Hey, am I allowed to use those monsters? I will credit you.
User avatar
JoeyTD
Posts: 865
Joined: Mon Apr 06, 2009 1:02 pm
Preferred Pronouns: He/Him
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

osjclatchford wrote:drool
Time to drool a little more.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

We might never stop drooling right now, thanks to you! :P

Great work, that might coming handy a lot!
User avatar
MyNameIs
Posts: 28
Joined: Sun May 26, 2013 3:28 am

Re: [SPRITES] Spriting Carnival!!

Post by MyNameIs »

i was looking for zombie without gun sprites, and found nothing.
except that one. but it has only 2 frames, and i didn't find any continue of that post.
Solmyr wrote: Image
so i tried to add frames.

Image
Spoiler:
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

Looks good except the second to last row suddenly has no blood on the hands. I definitely noticed it in the GIF there.
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

To me it reminds me of what a zombie man would be like mangled up arms, not being able to hold it's rifle anymore. I would go for possibly a knife or other type of melee weapon? I feel as though the zombies in Doom are much too intelligent to first of all walk/run like a zombie, and even more intelligent enough to not come barreling towards Doom Guy or any marine that is armed with at least the pistol.

I think a more dead look to him could work nicer.

Return to “General”