Why does his head appear to be paler/lighter in several different frames?Amuscaria wrote:Draugr Completed:
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Looks amazing for doom mod, but looks dithered a bit.Wolfbrf wrote:beta iron sights/ripfire for cold heart(ice weapon), im going to give more love to plasma weapons(old sprites,effects,sounds..).
add a ruge ammount of new guns just cause unbalance, improve the old ones seem much better
I understand. But still the video has enough frames to make the extra animation, though. But i guess it's pretty much hard to work on thanks to motion blur blurred the model.Mr.Enchanter wrote:When I recorded the firing animation, it pretty much is that fast, the only way to accurately put in more frames is to do some motion blur, like the second frame, and it pretty much goes from open to closed. 2 of the frames I did myself, the one with the flash and the idle were rips.Captain J wrote:Speed and hand is not bad at all, but i think its hammer moves too far with short animation. Like, it's skipping the rest of animation.
Looks smexy!Mr.Enchanter wrote:UPDATE: How does this look?
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Re: [SPRITES] Spriting Carnival!!
I'll work on it, the fully extended frame had a lot of blur and most of the ammo bar on it that I edited out.Captain J wrote:I understand. But still the video has enough frames to make the extra animation, though. But i guess it's pretty much hard to work on thanks to motion blur blurred the model.Mr.Enchanter wrote:When I recorded the firing animation, it pretty much is that fast, the only way to accurately put in more frames is to do some motion blur, like the second frame, and it pretty much goes from open to closed. 2 of the frames I did myself, the one with the flash and the idle were rips.Captain J wrote:Speed and hand is not bad at all, but i think its hammer moves too far with short animation. Like, it's skipping the rest of animation.
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Re: [SPRITES] Spriting Carnival!!
Green or yellow?
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Re: [SPRITES] Spriting Carnival!!
Yellow looks decent.
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Re: [SPRITES] Spriting Carnival!!
Trick question, the yellow sights are better but the back of the pistol is worse on the yellow version.
as for me, i've uh, taken a little break from esports addictions to work on something again
here's a couple of snippets
as for me, i've uh, taken a little break from esports addictions to work on something again
here's a couple of snippets
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Re: [SPRITES] Spriting Carnival!!
Is that Mag from Warframe? Nice work.
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Re: [SPRITES] Spriting Carnival!!
The skull space helmet is something I ripped off from some Kool Art but otherwise it's just me ripping off a Widowmaker pose from just the right angle and making something entirely different from it.
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Re: [SPRITES] Spriting Carnival!!
I think green is way better all around. I find yellow tritium sights to be weird, I expect green.eppn5 wrote:Green or yellow?
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Re: [SPRITES] Spriting Carnival!!
On the yellow gun, replace the color with the green. The design of the yellow gun is better.eppn5 wrote:Green or yellow?
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Re: [SPRITES] Spriting Carnival!!
They are as practical as a handheld minigun that shares ammo with a pistol, but if someone wants to use a version without them here you go:Tapwave wrote:Wait, why are the holes in the braces static? Shouldn't they move with the barrels?
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Re: [SPRITES] Spriting Carnival!!
Hmm, it makes sense now! Even though you seems missed the front one unless that was intentional, but good fix nonetheless!
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Re: [SPRITES] Spriting Carnival!!
Yeah, that one stays in place on the d64 chaingun so I kept it here as well.
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Re: [SPRITES] Spriting Carnival!!
much better. But i think j means the front hole is still visible...zrrion the insect wrote:They are as practical as a handheld minigun that shares ammo with a pistol, but if someone wants to use a version without them here you go:Tapwave wrote:Wait, why are the holes in the braces static? Shouldn't they move with the barrels?