[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Is that in the Doom palette? Looks like it because that sexy bluish Doom 64-like tint is gone.
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Re: [SPRITES] Spriting Carnival!!
Will you be reviving DE?Amuscaria wrote:Almost done...
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
i think it is. But hey, i still can feel it has d64 style thanks to holey barrels.Nevander wrote:Is that in the Doom palette? Looks like it because that sexy bluish Doom 64-like tint is gone.
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Re: [SPRITES] Spriting Carnival!!
So much cringe right now.NullWire wrote:Is this for PB?
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Re: [SPRITES] Spriting Carnival!!
Wait, why are the holes in the braces static? Shouldn't they move with the barrels?zrrion the insect wrote:Hopefully I'm not stepping on anyone's toes with this:
IIRC the tween frames of the D64 chaingun were done by cage, everything else was id or midway.
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Re: [SPRITES] Spriting Carnival!!
Maybe they're connected to the inner barrel that holds them statically. Not for firing, just holding the braces, i guess.
Otherwise, this is something new and i like it so far!
Otherwise, this is something new and i like it so far!
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Re: [SPRITES] Spriting Carnival!!
I would certainly like to finish just the new first episode, seeing as I've already planned everything out. But at this point, I'll be very satisfied if I just get all the Hell-tech monsters done. Still have 4 more to complete, and most of them are harder than the Draugr. Mostly likely going to have to do Hellduke (Hell-tech Cyberdemon), Director (Hell-tech Spider Mastermind), and the new Sentinel and Hellsmith partially in 3D with Zbrush. The Sentinel won't be very hard, bu the Director will be a challenge.eppn5 wrote:Will you be reviving DE?
Last edited by Amuscaria on Sat Dec 24, 2016 10:13 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
dont get me wrong here as the artistic skill shown here is fantastic, but this makes absolutely no mechanical sense whatsoever. this thing would simply fall to pieces and/or explode when fired if it functioned in this manner. it hurts.zrrion the insect wrote:Hopefully I'm not stepping on anyone's toes with this:
IIRC the tween frames of the D64 chaingun were done by cage, everything else was id or midway.
but, again, beautifully rendered.
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Re: [SPRITES] Spriting Carnival!!
And the ssg and others?
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Re: [SPRITES] Spriting Carnival!!
Patience.ThrashfanBert1994 wrote:And the ssg and others?
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Re: [SPRITES] Spriting Carnival!!
NullWire wrote:Is this for PB?
Overlord wrote:dude wtf.....
The Thing Thing wrote:Dude, come on. As much as i love Project Brutality i do not think people should be going around the forums asking the dreaded question of "Is this for BD/PB". that shit will get annoying real quick and then PB will be exiled "that is it has not already" like BD from the forums.
I don't want this to happen, so please don't.
Well at least he didn't ask if this was for IB (which is my Brutal Doom submod hot mess of complete randomness).VICE wrote:So much cringe right now.
Also I have to agree that the chaingun's firing animations look very strange, but it still looks gorgeous.
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Re: [SPRITES] Spriting Carnival!!
I've got a mod with all the goods here. I haven't got it updated to include some recent changes (like the chaingun) but it has most of it in its present state.ThrashfanBert1994 wrote:And the ssg and others?
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Re: [SPRITES] Spriting Carnival!!
Im kinda busy with this making my own weapons making template for a mod im planning to make it was made pretty quick with gimp
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Re: [SPRITES] Spriting Carnival!!
Hmmmm, true
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Re: [SPRITES] Spriting Carnival!!
anybody suddenly thinking about another Starwars TC after seeing this?Wolfbrf wrote:another stupid fatality.
ok, now just need to work on 5 more monters(vehicles, doomguy can steal tanks,drones or batleships, its only on future version, i need to make extra actors,player class and sprites); for now only normal fatalities. also, about next version, you can hack normal sentry drones(become friend) and t800(i be back).