[SPRITES] Spriting Carnival!!
-
- Posts: 237
- Joined: Fri Apr 24, 2015 3:31 am
- Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)
Re: [SPRITES] Spriting Carnival!!
How about chainpistol?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
Interesting idea, but i'd make that hand less-overlapping!
-
- Posts: 237
- Joined: Fri Apr 24, 2015 3:31 am
- Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)
Re: [SPRITES] Spriting Carnival!!
Just a quick frankensprite. It looks too operlapping for sure.
-
- Posts: 128
- Joined: Tue Sep 06, 2016 1:25 am
- Graphics Processor: Intel (Legacy GZDoom)
- Location: Cheese the greet
Re: [SPRITES] Spriting Carnival!!
Wonderful. Just wonderful.nakkemake wrote:
How about chainpistol?
-
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: [SPRITES] Spriting Carnival!!
I never liked Uboa's edits of my doomguy-ified Powerslave hand.
-
- Posts: 389
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
Re: [SPRITES] Spriting Carnival!!
Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [SPRITES] Spriting Carnival!!
Have you tried clicking on it?XLightningStormL wrote:Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
-
- Posts: 34
- Joined: Sun Oct 02, 2016 5:53 am
- Location: Italy
Re: [SPRITES] Spriting Carnival!!
Cliking on itXLightningStormL wrote:Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
-
- Posts: 34
- Joined: Sun Oct 02, 2016 5:53 am
- Location: Italy
Re: [SPRITES] Spriting Carnival!!
Some heads for zombies
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
Now that's cadaverously lively!
-
- Posts: 1346
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Spriting Carnival!!
hey, there's the Phoenix Blaster! as always, Nice Job!The Thing Thing wrote:It's Been a while since i did this again but here I am back with some weapons sprites again.
Enjoy
X2 resolution versionSpoiler:
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
That's amazing! I would love to see that finished!Metal_Spaghetti wrote:Some heads for zombies
-
- Posts: 5
- Joined: Tue Jul 05, 2016 8:04 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [SPRITES] Spriting Carnival!!
I was bored so I made this sprite, based off Unreal's prototype version of the Brute (Bigman)
I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.
Although haven't colored or polished it yet, and also needs more frames done.
~ Baratus II
I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.
Although haven't colored or polished it yet, and also needs more frames done.
~ Baratus II
-
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
Re: [SPRITES] Spriting Carnival!!
Hey... That's a cool idea! I like the style of cleaning and shading you've done. Could be interesting fighting him too. Like a rocket launching mancubus with a melee attack. I'll look forward to seeing this
-
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
Re: [SPRITES] Spriting Carnival!!
I made these a couple months ago, and even posted them in the "What Did You Last Do?" thread. I forgot I could post them here, since it was actually a sprite.
These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).
This is my very first attempt at sprite editing... and IMO it worked out fairly well.
These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).
This is my very first attempt at sprite editing... and IMO it worked out fairly well.