[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Image

How about chainpistol?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Interesting idea, but i'd make that hand less-overlapping!
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Just a quick frankensprite. It looks too operlapping for sure.
User avatar
zerthex
Posts: 128
Joined: Tue Sep 06, 2016 1:25 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Cheese the greet

Re: [SPRITES] Spriting Carnival!!

Post by zerthex »

nakkemake wrote:Image

How about chainpistol?
Wonderful. Just wonderful.
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by Minigunner »

Image
I never liked Uboa's edits of my doomguy-ified Powerslave hand.
XLightningStormL
Posts: 389
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here

Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:
Could you release a Clean sprite sheet, none of this rubbish blurred one?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:
Could you release a Clean sprite sheet, none of this rubbish blurred one?
Have you tried clicking on it?
User avatar
Metal_Spaghetti
Posts: 34
Joined: Sun Oct 02, 2016 5:53 am
Location: Italy

Re: [SPRITES] Spriting Carnival!!

Post by Metal_Spaghetti »

XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:
Could you release a Clean sprite sheet, none of this rubbish blurred one?
Cliking on it :thumb:
User avatar
Metal_Spaghetti
Posts: 34
Joined: Sun Oct 02, 2016 5:53 am
Location: Italy

Re: [SPRITES] Spriting Carnival!!

Post by Metal_Spaghetti »

Some heads for zombies
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Now that's cadaverously lively!
User avatar
YukesVonFaust
Posts: 1346
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

The Thing Thing wrote:It's Been a while since i did this again but here I am back with some weapons sprites again.
Enjoy :D
Image

X2 resolution version
Spoiler:
hey, there's the Phoenix Blaster! as always, Nice Job!
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Metal_Spaghetti wrote:Some heads for zombies
That's amazing! I would love to see that finished! :D
User avatar
Baratus][
Posts: 5
Joined: Tue Jul 05, 2016 8:04 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Baratus][ »

I was bored so I made this sprite, based off Unreal's prototype version of the Brute (Bigman)

I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.

Image

Although haven't colored or polished it yet, and also needs more frames done.

~ Baratus II
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Hey... That's a cool idea! I like the style of cleaning and shading you've done. Could be interesting fighting him too. Like a rocket launching mancubus with a melee attack. I'll look forward to seeing this
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

I made these a couple months ago, and even posted them in the "What Did You Last Do?" thread. I forgot I could post them here, since it was actually a sprite.

ImageImage

These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).

This is my very first attempt at sprite editing... and IMO it worked out fairly well. :)

Return to “General”