[SPRITES] Spriting Carnival!!
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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!
looks cool tho
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!
Your though on this ?


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ThrashfanBert1994
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comet1337
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Re: [SPRITES] Spriting Carnival!!
this is going to see so much useMike12 wrote:Decided I would do the single-action hand animation after all.
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XLightningStormL
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Re: [SPRITES] Spriting Carnival!!
Yeah, but for some people, and of the such (like me) having to use an older pre-GL2.0 support builds have issues with "Subtract" which for some reason isn't properly supported by the 1-8-04 build. So yeah doing sprites is a lot better for Pre-GL2.0 compatibility.Kinsie wrote:You don't really need to do custom sprites for PSX-style Nightmare effect. Here's how I did it for MetaDoom's Nightmare Demon.ThrashfanBert1994 wrote:a wip of psx style nightmare imp
Code: Select all
RenderStyle Subtract Alpha 0.5
Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:








Credit goes also to two other guys, one made the Project Brutality Carbine which the Spawn sprite is based on, and another guy who made a Bolt Action Rifle from the Alpha Rifle, which the bolt was borrowed from.
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Kinsie
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Re: [SPRITES] Spriting Carnival!!
Looks like it turned out well!
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Captain J
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Re: [SPRITES] Spriting Carnival!!
Mike12 does something great once again!
Jewel is not shiny enough, but it looks nice and good to go!BigProjectAlone wrote:Your though on this ?
Now finally the barrel and scope got separated, nice work on that! But i think that bolt is way too small and it's awkward when the hand pulls it.XLightningStormL wrote:Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!
Update: More shining!


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Captain J
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Re: [SPRITES] Spriting Carnival!!
Now that's more like it!!
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Lord Lothar
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Re: [SPRITES] Spriting Carnival!!
It looks pretty good!XLightningStormL wrote: Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:
Meanwhile I wanna show you some sprites of heavy assault rifle from Doom Alpha with kinda reload animation and iron sights view, Brutal Doom handed.
It based on animation of Raab KM50 Sniper Rifle from Fear, ripped and animated by torridgristle
http://forum.zdoom.org/viewtopic.php?f= ... 75#p923132

And some ingame (Brutal Doom) screens:




Last edited by Lord Lothar on Sun Dec 04, 2016 11:23 am, edited 3 times in total.
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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!
i cant see anything
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Lord Lothar
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Re: [SPRITES] Spriting Carnival!!
Thx, fixed.)
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!
They look nothing like each other, like, at all.
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Doomguy5th
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Re: [SPRITES] Spriting Carnival!!
THAT LOOKS VERY NICE. Keep it up man!Lord Lothar wrote:
And some ingame (Brutal Doom) screens:
Muzzle flash is a bit big (personally, I like it); maybe try using a smaller muzzle flash? If you want a Brutal Doom muzzle flash sheet, I can hit you up with it. Other than that, very very nice.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!
had a bit of fun messing around with an idea for insanity's requiem mk.2, for a time your chosen starting weapon displayed a graphic of the weapon's pickup sprite... I expanded on this by making a portrait graphic similar to Hexen's class portraits that show off their stats
See Below:
See Below:
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