[SPRITES] Spriting Carnival!!

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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

looks cool tho
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Your though on this ?

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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

wow!
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

Mike12 wrote:Decided I would do the single-action hand animation after all.

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this is going to see so much use
XLightningStormL
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

Kinsie wrote:
ThrashfanBert1994 wrote:a wip of psx style nightmare imp
You don't really need to do custom sprites for PSX-style Nightmare effect. Here's how I did it for MetaDoom's Nightmare Demon.

Code: Select all

	RenderStyle Subtract
	Alpha 0.5
Yeah, but for some people, and of the such (like me) having to use an older pre-GL2.0 support builds have issues with "Subtract" which for some reason isn't properly supported by the 1-8-04 build. So yeah doing sprites is a lot better for Pre-GL2.0 compatibility.

Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:

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Credit goes also to two other guys, one made the Project Brutality Carbine which the Spawn sprite is based on, and another guy who made a Bolt Action Rifle from the Alpha Rifle, which the bolt was borrowed from.
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

Looks like it turned out well!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Mike12 does something great once again! :D
BigProjectAlone wrote:Your though on this ?
Jewel is not shiny enough, but it looks nice and good to go!
XLightningStormL wrote:Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:
Now finally the barrel and scope got separated, nice work on that! But i think that bolt is way too small and it's awkward when the hand pulls it.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Update: More shining!

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Now that's more like it!!
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Lord Lothar
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Re: [SPRITES] Spriting Carnival!!

Post by Lord Lothar »

XLightningStormL wrote: Also, remade Kinsie's Sniper Rifle from the Spriting Carnival back some, long time ago:
It looks pretty good!

Meanwhile I wanna show you some sprites of heavy assault rifle from Doom Alpha with kinda reload animation and iron sights view, Brutal Doom handed.
It based on animation of Raab KM50 Sniper Rifle from Fear, ripped and animated by torridgristle
http://forum.zdoom.org/viewtopic.php?f= ... 75#p923132


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And some ingame (Brutal Doom) screens:

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Last edited by Lord Lothar on Sun Dec 04, 2016 11:23 am, edited 3 times in total.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

i cant see anything
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Lord Lothar
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Re: [SPRITES] Spriting Carnival!!

Post by Lord Lothar »

Thx, fixed.)
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

They look nothing like each other, like, at all.
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Doomguy5th
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Re: [SPRITES] Spriting Carnival!!

Post by Doomguy5th »

Lord Lothar wrote: Image

And some ingame (Brutal Doom) screens:

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THAT LOOKS VERY NICE. Keep it up man!

Muzzle flash is a bit big (personally, I like it); maybe try using a smaller muzzle flash? If you want a Brutal Doom muzzle flash sheet, I can hit you up with it. Other than that, very very nice.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

had a bit of fun messing around with an idea for insanity's requiem mk.2, for a time your chosen starting weapon displayed a graphic of the weapon's pickup sprite... I expanded on this by making a portrait graphic similar to Hexen's class portraits that show off their stats

See Below:
STATSPUN.png
STATSTRM.png
STATSATP.png
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