The Hexen serpent class would probably help there: [wiki]Classes:Serpent[/wiki]. Or maybe you just need the [wiki]Actor_flags#CANTLEAVEFLOORPIC[/wiki] flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Over in resources a doom palette version of my recent wraith fireball rip was requested, and I delivered it. However the plasma version was bright blue as you might expect. Though the btsx version was sort of a colder, potentially cryo projectile so I modified it with doompal in mind to be abit darker.
As you would expect its gonna be nasty... but consider that if you have Renderstyle Add, with a diminishing tail, and its going relatively fast the garbling in the projectile might actually look pretty cool.
Edit: Ive also added a darker plasma sprite for being used with a diminishing tail at lower opacities so that it doesnt look like it has a washed out center glow. This one is kinda universal for blue plasma.
As you would expect its gonna be nasty... but consider that if you have Renderstyle Add, with a diminishing tail, and its going relatively fast the garbling in the projectile might actually look pretty cool.
Edit: Ive also added a darker plasma sprite for being used with a diminishing tail at lower opacities so that it doesnt look like it has a washed out center glow. This one is kinda universal for blue plasma.
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Re: [SPRITES] Spriting Carnival!!
It's a Cow Mangler mod.ZioMcCall wrote:Hmmm,dunno for witch weapon of TF2 could be a cool reskin.VriskaSerket wrote:Big Fortress Gun
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Re: [SPRITES] Spriting Carnival!!
Will be cool use this shitty Rocket launcher XDVriskaSerket wrote:It's a Cow Mangler mod.ZioMcCall wrote:Hmmm,dunno for witch weapon of TF2 could be a cool reskin.VriskaSerket wrote:Big Fortress Gun
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Re: [SPRITES] Spriting Carnival!!
I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.
And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
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Re: [SPRITES] Spriting Carnival!!
I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.Captain J wrote:I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.
And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
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Re: [SPRITES] Spriting Carnival!!
I used that skin in game banana before it was posted here
it had a glitch in wich set all the rocket launchers Like it positioned the BFG so Down and not on your shoulder
and thats i had to remove it later
it had a glitch in wich set all the rocket launchers Like it positioned the BFG so Down and not on your shoulder
and thats i had to remove it later
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Re: [SPRITES] Spriting Carnival!!
Besides of cow mangler, every weapons has their disadvantages. But at least it's your opinion i can respect.ZioMcCall wrote:I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.
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Re: [SPRITES] Spriting Carnival!!
Soviet MG Jeep concept for my upcoming mod.


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Re: [SPRITES] Spriting Carnival!!
Thanks for the tips EnjayEnjay wrote:The Hexen serpent class would probably help there: [wiki]Classes:Serpent[/wiki]. Or maybe you just need the [wiki]Actor_flags#CANTLEAVEFLOORPIC[/wiki] flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7

Since I heard about that there's a part of P_LineOpening which reads which texture an enemy is standing on.
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Re: [SPRITES] Spriting Carnival!!
Snub nose revolver time.
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Re: [SPRITES] Spriting Carnival!!
^ Fucking Cool.
Here's some fresh radiation suits i've made. The first one i made and some color variations for those who like radsuits.


Here's some fresh radiation suits i've made. The first one i made and some color variations for those who like radsuits.


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Re: [SPRITES] Spriting Carnival!!
GAA1992 wrote:some color variations for those who like ravesuits

Let's uphold our glorious traditions.
Last edited by Gez on Sun Oct 16, 2016 3:12 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Lemme guess... Colorful Hell?
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Re: [SPRITES] Spriting Carnival!!
I see that pun in there, HAHAH, Hazmat disco party.Gez wrote:some color variations for those who like ravesuits
I just made them these colors to avoid having only a white lonely one, so, if you want to use them, paint them, feel free DoomKraken.