
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
"Angled Doom" needs to be a collab.JoeyTD wrote:I don't remember who made the original angle supershotgun sprite.
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Re: [SPRITES] Spriting Carnival!!
Big Fortress Gun


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Re: [SPRITES] Spriting Carnival!!
Indeed it was.Carbine Dioxide wrote:I don't think he was AAAGITATED, it just seemed like a suggestion to me.RSSwizard wrote: You know... I just borrow the skull for 20 minutes and suddenly somebody starts getting AAAGITATED about it.
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Re: [SPRITES] Spriting Carnival!!
the stock part is bit massed up, but glad i can see this beauty.JoeyTD wrote:I don't remember who made the original angle supershotgun sprite.
Finally we are seeing it centered, huh? Thanks for that!Ryan Cordell wrote:
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Re: [SPRITES] Spriting Carnival!!


These are my first Doom-related spriteworks that I edited from Mike12's rifle back in 2015.
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Re: [SPRITES] Spriting Carnival!!
Hmmm,dunno for witch weapon of TF2 could be a cool reskin.VriskaSerket wrote:Big Fortress Gun
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Re: [SPRITES] Spriting Carnival!!
hnnnnnnnnnnnngeppn5 wrote:
These are my first Doom-related spriteworks that I edited from Mike12's rifle back in 2015.

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Re: [SPRITES] Spriting Carnival!!
His boot has some weird white stain there. But he's still looking cyber-rad.
EDIT:
EDIT:
Great concept, but lacks quality. I don't think the barrel doesn't spin like this way if you aimed for minigun-style barrels.simpletonnn wrote:
super super shotgun
Last edited by Captain J on Sat Oct 15, 2016 11:43 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
I tried to make it look like leather shine. https://25.media.tumblr.com/bbc123c7c9f ... o1_500.png
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Re: [SPRITES] Spriting Carnival!!

super super shotgun
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Re: [SPRITES] Spriting Carnival!!
Still not shiny enough if you tell me. And here's the fix i wanted to try;undead003 wrote:I tried to make it look like leather shine.
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Re: [SPRITES] Spriting Carnival!!
Good work.
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Re: [SPRITES] Spriting Carnival!!
I wanted to finish the unused Blake robot sprite for a Wolf 3D mod boss, and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7
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