[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
spforce
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Re: [SPRITES] Spriting Carnival!!

Post by spforce »

JoeyTD wrote:enjoy!
can you or some one make a front death without the hand on neck death and head lies down on the ground and not up like the shotgunguy have maded since no one maded this yet for the zombieman too.
thanks.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

zombiefrontdeath2.PNG
Here you go. Also i always found it very weird why they didn't made him like shotgun guy's. Maybe it wasn't so much artistic back then, i guess.
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spforce
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Re: [SPRITES] Spriting Carnival!!

Post by spforce »

thanks very much, but i think i confused you i meant that there is a forward death of the shotgunguy with the hand on the neck and there is also another forward death without the hand on neck that is what i meant and want and no one made it yet.
i knew there is also a final death sprite of the zombieman too with the head lies down on ground.
thanks anyway.
Last edited by spforce on Tue Oct 04, 2016 10:37 am, edited 1 time in total.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

I know this is very easy to do and literally anyone could've done it, but just in case, I mirrored the D4 BFG and fixed the core at the center. Of course, that means there's two versions for the normal and firing sprite, which is neat.

Image
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Also guess what? Super Duper Shotgun!
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Obligatory 64 edition:
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And just in case anyone cares, here's the two rips I used for each:
Spoiler:
Yes, they're both two separate rips and I edited the second one before resizing it.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I don't know, but Original D4 SSG looks blurry to me. Except the D64 version, though. It's the best.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

The d64 version is a thing of beauty.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

looks more doom2016
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

with a bit of tweaks that 64 version can be amazing
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Doom 20164
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Skelegant
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Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

It's always nice to see more D64 style resources :D
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It's even better getting to mess around with them lol

also how's this looking so far?
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(scaled x2 for ease of viewing)
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Skelegant wrote:It's always nice to see more D64 style resources :D
Image
It's even better getting to mess around with them lol
What an elegant weapon.
I've been thinking of giving most (or all) D4 weapons a 64 style. And now I have finally said SCREW IT and gotten to work on it.
Not sure if I'm gonna make animations though. I'm lazy.

So I started with the Gauss Cannon:

Here's the normal Gauss:
Image

And here's the edit:
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I'm open to suggestions on how to improve it.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

someone made a Doomstyle Gauss cannon
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

The lights on the Gauss Cannon kind of ruin the 64 feel, they're too intense.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Carbine Dioxide wrote:The lights on the Gauss Cannon kind of ruin the 64 feel, they're too intense.
Intense on amount or intense in color strength?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

intense in color strength, i guess. They looks strong.

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