[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Graaicko
Posts: 532
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Kinsie wrote:I tried to do a sprite of the Chaingunner from Doom 3. It turned out really poorly.

Image
The Gotee looks strange...
DoomCommander 1706
Posts: 66
Joined: Sat Jan 09, 2016 8:11 pm
Location: Santiago, Chile

Re: [SPRITES] Spriting Carnival!!

Post by DoomCommander 1706 »

Kinsie wrote:I tried to do a sprite of the Chaingunner from Doom 3. It turned out really poorly.

Image
Maybe changing the skin color to a dark green and the tentacle to red could be better
User avatar
Carbine Dioxide
Posts: 1934
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I honestly think it looks good as is, although the buckle could use a color change.

If you're going to change the skin tone and what not, I would suggest just going with the original Chain Gunner's skin tone.

Something that would also be a nice touch: Some blood on the mouth like the original Doom, and maybe some blood on the tentacle.
Last edited by Carbine Dioxide on Sun Aug 28, 2016 4:12 pm, edited 1 time in total.
User avatar
Graaicko
Posts: 532
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Enforcer
Image
User avatar
VICE
Posts: 405
Joined: Wed Mar 28, 2012 4:03 am
Location: The Shadow Realm (no cap)

Re: [SPRITES] Spriting Carnival!!

Post by VICE »

Fake AF Hellrazer

Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Very, very nice work on this awesome thing! And i sure do hope it'll have proper hellish arm gun as well, if possible!
User avatar
NGX
Posts: 123
Joined: Sat Jun 14, 2014 12:17 pm

Re: [SPRITES] Spriting Carnival!!

Post by NGX »

Graaicko wrote:
Captain J wrote:
GAA1992 wrote:Hey guys, just making some new thingies in here.
http://i.imgur.com/j6Kz6o8.png
Eyup, definitely colt. Nice one.
VriskaSerket wrote:I've been making fun edits on my beefcake Imp. Also likely that I'll make the T-103.
I really, SERIOUSLY love those imps with their fancy legs. I really hope i can see them in the mods!
Does not look like a colt. the top line or rail thats flush with the sights makes it either look like a PPK or hell, closer to a SP-01 Shadow actually.

Anyways. heres a new enemy I created. Uses a prototype flame weapon that shoots fireballs at a distance (Mancubus). Has full rotations and a new death animation by David G.
http://i67.tinypic.com/5mt8x.png
Hey, that's a cool cyborg! Have you made a Decorate actor out of it too?
User avatar
Orka
Posts: 262
Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Tried to make a persian warrior. It was inspired by the DOS game Prince of Persia.
Image
User avatar
Numnzel
Posts: 161
Joined: Wed Jul 18, 2012 6:17 pm
Location: Empty space

Re: [SPRITES] Spriting Carnival!!

Post by Numnzel »

Hello everybody, some time ago I tried to make a weapon (one sprite), everything went as expected... until I down-scaled it.

When I down-scale it, it becomes a pixel mess, it loses virtually every detail, it just seems a pixel puke:
Image

Heck, tried almost everything to modify his contrast and definition to be more alike original weapons but I just can't make it resemble a proper weapon.

So I'm leaving it here in case someone knows and wants to enlighten me.

About his strange form: It's supposed to be a radioactive gun, in short terms is a piercing medium-range weapon, I'm not entirely sure about his fire-rate but possibly it is fast like the plasma gun. It is a supposed weapon for my personal mod.

Image
<Full resolution here>
(I also have the psd file, but weights 400 Mb and it's somewhat chaotic since has many layers.)

Next time I'm thinking about working full low-res so I won't need to resize anything.

(You can use those resources personally as long as you make a reference to me.)
User avatar
InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: [SPRITES] Spriting Carnival!!

Post by InsanityBringer »

I seriously have no idea what resize method you're using there, but its clearly not set right at all. I would highly recommend working at a lower resolution, though, since that gives you more control over what details end up in the final doom-sized image.
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

In order to get it to Doom's resolution, roughly matching the BFG9000, it would have to be scaled to 6% by 5%. That means that what were once 20px details are now 1px. Also, whatever you did to make it look like a comic book isn't working.

Image

Just sharpened it a little with a radius of 20px, scaled it to down with bilinear, and boosted the saturation a little for the greens. Could use more local contrast for details and straightening of the centre line, maybe a colour that isn't blue since Doom's blue range is trash. About 75% of it just dark blue, and then you have 5 or so colours to work with that actually have some luminosity.
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Idk...
You do not have the required permissions to view the files attached to this post.
User avatar
IMX
Posts: 791
Joined: Sat May 11, 2013 9:20 am
Location: Frogland, Mexico

Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Megaherz wrote:Fake AF Hellrazer

Image
A pretty good interpretation, I must say!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

torridgristle wrote:Image
Just sharpened it a little with a radius of 20px, scaled it to down with bilinear, and boosted the saturation a little for the greens. Could use more local contrast for details and straightening of the centre line, maybe a colour that isn't blue since Doom's blue range is trash. About 75% of it just dark blue, and then you have 5 or so colours to work with that actually have some luminosity.
Good work, you guys! Anyway mark torrid's words. It's really informative!

Also, this big gun might fire hurricane causing warhead. Climator, maybe?
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

Megaherz wrote:Fake AF Hellrazer

Image
Fantastic! I'll definitely have a use for this. Thanks so much!

Return to “General”