[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Post by Slax »

torridgristle wrote:Jack.
Hold it gangsta style!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Graaicko wrote:
Thanks. Can HUD Face's be posted here?
Sure, it's part of the sprites, not textures, after all.
User avatar
Graaicko
Posts: 532
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Captain J wrote:
Graaicko wrote:
Thanks. Can HUD Face's be posted here?
Sure, it's part of the sprites, not textures, after all.
In that case, heres a face I edited from TerminusEst13's Heretic hud face. Got rid of the hood. Looks a little dull to me. I'm working on another version that is starting to look much better. I'll post it soon once I'm finished it.
Image
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

SmarineS wrote: Made from the duke shotty, from the autogun that can be found on realm667 and from another gun that I can't recall where I found. It had the name "SA80".
Image
That bullpup looked absolutely horrible - especially the hand and the thumb. I fixed it a much.
Image
User avatar
Tormentor667
Posts: 13548
Joined: Wed Jul 16, 2003 3:52 am

Re: [SPRITES] Spriting Carnival!!

Post by Tormentor667 »

Graaicko wrote:Image
It's a good start to me, but I think he should wear his cape
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

nakkemake wrote:That bullpup looked absolutely horrible - especially the hand and the thumb. I fixed it a much.
Image
The funny thing is, this gun, SA80's carry handle and ironsight has long length like that. So considering how it actually looks like this in real life, i think it is fine.

Also, your edited one is very similar to M4.
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Captain J wrote:
nakkemake wrote:That bullpup looked absolutely horrible - especially the hand and the thumb. I fixed it a much.
Image
The funny thing is, this gun, SA80's carry handle and ironsight has long length like that. So considering how it actually looks like this in real life, i think it is fine.

Also, your edited one is very similar to M4.
Image

It's not that big, but i edited it too small anyway.
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

Image

Back to trying to get the D4 SSG looking good without its textures. Currently on a disgusting nodes setup with lots of painting over it. Doom's weapons often clip to full on black and I'm trying to get that look right but it seems I don't fully understand what's happening in the sprites yet.
User avatar
Hekmatyar
Posts: 31
Joined: Tue Jun 10, 2014 3:40 pm

Re: [SPRITES] Spriting Carnival!!

Post by Hekmatyar »

torridgristle wrote:Image
Editing Crash's model to look better as a sprite, giving her some muscle and proportions closer to Doomguy. This is scaled up with 1.2 vert ratio so she'd look like this in-game.
That's a beast looking Crash there <3 :wub:
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Supposed to be a cross between the Burst Rifle from Doom 2016 and Mike 12's UAC Rifle, in a Sgt. Shivers style.
DoomRepeatingRifle.png
More frames and hands will come out later, but I gotta go the hell to sleep!
You do not have the required permissions to view the files attached to this post.
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell

Re: [SPRITES] Spriting Carnival!!

Post by SoulCircle »

Well, I have started work on the D64 unused gun sprite, and at the moment, it is VERY basic, with an outline and basic colors. Does anyone wanna help and/or give me some pointers with gradients and such?
VERY Basic d64 unused gun.png
And of course, this is the start of the first sprite. I may or may not try making a second sprite, depending on how this works out. I also thought I'd throw it out there to show someone is making one. And to show its progress quite possibly.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Learning your spriting skills in this thread would work, good luck with that! Also you know the doom sprite of this gun is already exists, right?
Orsis T-5000 Anti-Creature Rifle.PNG
Original by consul96 at Sketchfab.com.
NITE-2 Survivalist's Dartgun.PNG
Original by TigeRush at Sketchfab.com.

Since i didn't posted weapon sprites too long, so i made 2 of them!
You do not have the required permissions to view the files attached to this post.
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

caco_death_saw.png
caco sawn death...
npuda0.png
and an animated version of the duke3d splat for doom's nukage. (could obviously be recoloured in game via translation for the other liquid colours...)

*edit*
oh yeah: Imagethese too...
You do not have the required permissions to view the files attached to this post.
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell

Re: [SPRITES] Spriting Carnival!!

Post by SoulCircle »

Captain J wrote:Learning your spriting skills in this thread would work, good luck with that! Also you know the doom sprite of this gun is already exists, right?


Well then. I did not know! Well, I guess I could either turn this into something else or something.... I dunno.
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

Image

Health jug / vial, a little larger than Doom's.

Return to “General”