[SPRITES] Spriting Carnival!!

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osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

NoozeArts wrote:
osjclatchford wrote:
NoozeArts wrote:Image
Unnecessary replacement sprites.
These are lovely but I have to ask: swastika zerk? Why? :shock:
I don't know why but I didn't notice that. It was meant to be X but ... shit. How peculiar...
I figured i was accidental but thought i'd ask anyhow. didn't expect the question to flag so much negative attention as it did. sorry. they are all great sprites though. and perhaps that 'zerk would still be ideal for something like wolf3d/boa mod?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

YukesVonFaust wrote:That rocket looks useful...
Can you make a full rotation of that missile please?
IDtLCxf3.PNG
If you say so!
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Captain J wrote:
YukesVonFaust wrote:That rocket looks useful...
Can you make a full rotation of that missile please?
IDtLCxf3.PNG
If you say so!
Great job Cap, rockets lookin' mighty spicy!
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

I was gonna post a sprite here, but imgur is down sadly. I'll just have to gyazo it real quick.

EDIT: It's back up it seems, so here ya go :)
Image
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

SmarineS wrote:Oh, god. I can't edit this shotty to look more like a thompson.
But anyways here is a preview of the tommygun mobster:
Image
Now I recognized that it looks like it has no magazine... but it has.

While I was suffering with the thing above I had another shotgun idea (it has two colours):
Spoiler:
... and without hands:
Spoiler:
Made from the duke shotty, from the autogun that can be found on realm667 and from another gun that I can't recall where I found. It had the name "SA80".
Image
Image
eh
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

torridgristle wrote:Image
Image
Baked the light and shadows onto the texture, put it through that Prisma app. Looks neat, but the resulting sprites are awful.
Image
However, sending the renders that would be used for sprites through Prisma and then resizing to sprite size looks interesting.

Image
Bonus
those kinds of effects look like they would be right at home in ancient aliens :)
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

The colours might fit but it's so blurry, it'd have to be its own thing to not be very out of place. I ran some HD textures from DHTP through Prisma and the textures and lines worked well enough.

Image
Image

Fussing with alternative lighting techniques.
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

Lionsphere
Image
Image
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

picking it up plays a full length movie on your screen :v
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image
I remade the model from scratch...
Edit: derp.
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Jimmy
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Jimmy »

NoozeArts wrote:Lionsphere
Image
Image
Awesome! I have a project this'll fit right into. Any plans for a soulsphere equivalent? :P
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

torridgristle wrote:Image
Image
Fussing with alternative lighting techniques.
Now you're feelin' lucky!

EDIT:
NoozeArts wrote:Image
"why why why"
Or, this one.
Last edited by Captain J on Sun Aug 07, 2016 9:50 pm, edited 1 time in total.
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

Bluesphere quickie
Image
Image
"why why why"
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Jimmy
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Jimmy »

Very cool, I like it a lot. You'll certainly be credited in my project. :D
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skyrish10
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Re: [SPRITES] Spriting Carnival!!

Post by skyrish10 »

torridgristle wrote:It's not terribly funny, the swastikas should remain on the evil scenery and enemies, not on powerups. It's important that Nazis are what you kill and that they remain an external entity, not what you take in.

Image

Experimenting with more complex material nodes in Blender to try and get a Doom sprite sort of look right out of Blender. Previously I've used reflection textures, now I'm using several materials added together via nodes. Need to bevel and smooth the mesh a bit so the brown edges show up on the rest of the image.
Can you make it centered and a sprite sheet.

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