[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

osjclatchford wrote:
NoozeArts wrote:Image
Unnecessary replacement sprites.
These are lovely but I have to ask: swastika zerk? Why? :shock:
The question is, why not?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

The opinion of mine is, because it would be unnecessary or inappropriate if it has swastika for unknown reason. For instance; The swastika makes you stronger as nazi's superior powers because the sprite says so. And i'm pretty sure people would upset for this and such if there's no proper reason.

So, here. Have my edits;
IDtLCxf2.PNG
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SamVision
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Re: [SPRITES] Spriting Carnival!!

Post by SamVision »

Pretty sure it's just a funny reference to Wolfenstein.
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

It's not terribly funny, the swastikas should remain on the evil scenery and enemies, not on powerups. It's important that Nazis are what you kill and that they remain an external entity, not what you take in.

Image

Experimenting with more complex material nodes in Blender to try and get a Doom sprite sort of look right out of Blender. Previously I've used reflection textures, now I'm using several materials added together via nodes. Need to bevel and smooth the mesh a bit so the brown edges show up on the rest of the image.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

That looks straight out of a high quality 90's doom clone to me, makes me think of Last Rites.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Oh, god. I can't edit this shotty to look more like a thompson.
But anyways here is a preview of the tommygun mobster:
Image
Now I recognized that it looks like it has no magazine... but it has.

While I was suffering with the thing above I had another shotgun idea (it has two colours):
Spoiler:
... and without hands:
Spoiler:
Made from the duke shotty, from the autogun that can be found on realm667 and from another gun that I can't recall where I found. It had the name "SA80".
Image
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

osjclatchford wrote:
NoozeArts wrote:Image
Unnecessary replacement sprites.
These are lovely but I have to ask: swastika zerk? Why? :shock:
I don't know why but I didn't notice that. It was meant to be X but ... shit. How peculiar...
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

Captain J wrote:So, here. Have my edits;
IDtLCxf2.PNG
Really cool!
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

I'm back bitches! jk love ya'll. Here's a mainframe computer I made, has 8 animations. Forgot who's screen I used.
Image

Here are some body guards from Batman: No man's Land. I made some edits which include, bloody death animations. Also made the suit look more like a suit by replacing the boots with shoes and added a earpiece to give that 'agent' look. Credits go to Team RayCast for the original.
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That death animation... So is that mean batman actually can kill people? :O
torridgristle wrote:It's not terribly funny, the swastikas should remain on the evil scenery and enemies, not on powerups. It's important that Nazis are what you kill and that they remain an external entity, not what you take in.
Well said, torrid. Along with rising sun, swastika is very inappropriate to use it as a just for fun or whatever. But the funny thing is, people are still using them and even think how cool and proud they're. The history sure still remains, i tell you.

Also, neat and well-shaded pancor jackhammer you got there! I think!
SmarineS wrote:Now I recognized that it looks like it has no magazine... but it has.
When he's about to fire, no sir, it doesn't have drum magazine, sadly.
NoozeArts wrote:I don't know why but I didn't notice that. It was meant to be X but ... shit. How peculiar...
Ah, i see then. By all means, take my another edit! Now it actually looks like X Without being offensive.
IDtLCxf2.PNG
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Graaicko wrote: Here are some body guards from Batman: No man's Land. I made some edits which include, bloody death animations. Also made the suit look more like a suit by replacing the boots with shoes and added a earpiece to give that 'agent' look. Credits go to Team RayCast for the original.
Nice edits :)
Flattered you've found my art useful :)

Batman doesn't kill so I've made those non-bloody for NML on purpose. Maybe I still have the blood versions too (not only for this enemy, but for all). I usually backup those for future use.
In out next mod you'll get some more useful variants :)
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

Image
Image
Baked the light and shadows onto the texture, put it through that Prisma app. Looks neat, but the resulting sprites are awful.
Image
However, sending the renders that would be used for sprites through Prisma and then resizing to sprite size looks interesting.

Image
Bonus
Last edited by torridgristle on Sun Aug 07, 2016 1:38 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Eyup, pancor it is! And indeed second one is interesting and awesome.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Here's a thing, based on Eriance's Ire Bolt. I think it needs to be bigger, but I don't want to just resize it. That would ruin it, so I want to come up with things to add.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Captain J wrote:
IDtLCxf2.PNG
That rocket looks useful...
Can you make a full rotation of that missile please?

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