[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

GAA1992 wrote:would i be a son of a bitch if i requested you to do some machine gun sprites (a tommygun actually) for this? I plan to do a enemy pack for a mod of mine and he would fit...
BigProjectAlone wrote:could you do that crossbow with heretic hand ? i would use it this way :)
And with heretic ethereal arrows unstead
Woah... Okay, guys! :) Today I won't be able to work so much because I will go far away to take a driving lesson. But until then you could think about additional details if you would like to. BigProjectAlone, how would it be good for you. I mean should I keep the string and put the original ethereal arrow instead or make this arrow into ethereal one? I would try to do it anyways but I have to know so I won't do unnecessary things...
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

So I am playing around with models again.
Image

Huge-ass sprites incoming:
Spoiler:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks cool, but it might need some dynamically perspective angle.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

SmarineS wrote:
GAA1992 wrote:would i be a son of a bitch if i requested you to do some machine gun sprites (a tommygun actually) for this? I plan to do a enemy pack for a mod of mine and he would fit...
BigProjectAlone wrote:could you do that crossbow with heretic hand ? i would use it this way :)
And with heretic ethereal arrows unstead
Woah... Okay, guys! :) Today I won't be able to work so much because I will go far away to take a driving lesson. But until then you could think about additional details if you would like to. BigProjectAlone, how would it be good for you. I mean should I keep the string and put the original ethereal arrow instead or make this arrow into ethereal one? I would try to do it anyways but I have to know so I won't do unnecessary things...
The original one would do it! And if you could do it without the string using the original crossbow sprite unstead it would be perfect for me since i use the original heretic crossbow in my mod.
I would just love to use this reload animation unstead of the original.
Thank you ! :)
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MetallicaSepultura
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Re: [SPRITES] Spriting Carnival!!

Post by MetallicaSepultura »

Spoiler:
little comparison of the original MG sprite (428x200) and the re-rendered High resolution version scaled with Textures lump.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

simpletonnn wrote:Image
experimental firing sprites gif
(obviously not how it will look ingame)
Plasma bolts?
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Captain J wrote:Looks cool, but it might need some dynamically perspective angle.
What d'ya mean? Right handed?
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Vegeta(dw)
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Re: [SPRITES] Spriting Carnival!!

Post by Vegeta(dw) »

Pandut wrote:Image
Trying to get myself back in the modding mood. Spent a couple of hours on this, still a WIP. Idea is an armored trench fighting soldier, akin to medieval armor and a lot of those crazy WWI-era body armor concepts.
I like it, looks like something from Madmax, probably it's intentional.
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simpletonnn
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Re: [SPRITES] Spriting Carnival!!

Post by simpletonnn »

Captain J wrote:
nHvu0H02.png
Now its magazine is friendlier and cooler, i think.
oh nice that looks great
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

VriskaSerket wrote:
Captain J wrote:Looks cool, but it might need some dynamically perspective angle.
What d'ya mean? Right handed?
There's no perspective / vanishing point.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Oh ya, that. Sorry if i wasn't clear. I tried to say it specifically, but i guess it wasn't enough! :oops:
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

torridgristle wrote:There's no perspective / vanishing point.
Oh. I've heard about that. Mind helping a bit with that?
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

VriskaSerket wrote:
torridgristle wrote:There's no perspective / vanishing point.
Oh. I've heard about that. Mind helping a bit with that?
If you're doing model rips you'll need to enable perspective. If there isn't an option for it then you need to pick up another program, like Blender which is free and works fine. Here's a quick run down on getting things set up in Blender.

You'll be using single point perspective which means there's one point toward which everything shrinks. The farther away something is, the smaller it is.

Image

In order to keep the vanishing point (the point toward which everything shrinks and inevitably vanishes) in the centre of the screen you have to keep the camera pointed forward and move the objects around it while keeping them pointing straight forward as well.
Spoiler: Single Point Perspective Cubes Exercise
Actually draw that out and it should stick with you.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

torridgristle wrote:snip
I'll work on that. But I kept the minigun sprites like that because I don't see that effect in the vanilla Doom chaingun.
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

VriskaSerket wrote:
torridgristle wrote:snip
I'll work on that. But I kept the minigun sprites like that because I don't see that effect in the vanilla Doom chaingun.
Image
Perspective definitely exists since it's a photograph (real world has perspective) and it was photographed at an angle that put the front farther away than the rear, as opposed to a top-down view aligned to the camera which would render it all the same size.

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