
Ripped a bunch of models from the new Ghostbusters game, trying to see how good I can make them look without much editing. All I did was clean up a few stray pixels after sizing down and paletting. However, I did recolour the textures to match Doom's palette and make new textures for the speculars rendered with the Toon shader and that took a while. Could clean it up more to remove some thin orange rings so it all blends together better when scaled down.
Visually it's no substitute for pixel editing the renders but it makes the final spriting stages a lot faster.