VriskaSerket wrote:Quick test of how it'd look like in D64:
Of course the light blue tint is because bluh bluh colored light magic, so I gave it the appropriate color for this screenshot.
It's just to show how it'd look, so I didn't bother working on the HUD at all.
So, what do y'all think?
Here it is in Doom64Ex. The problem is that the graphic is too large, not that it's too sharp. The other sprites are blurry because everything gets scaled up with filtering.
Here's the normal BFG in Doom64Ex and the sprite straight out of the WAD. In this resolution, 800x600, it's scaled up about 250%. Maybe exactly 250%.
One of the biggest problems with Doom 4's centred weapons is that they're right up in your face, which isn't how Doom handled centred weapons, so it's going to look absolutely massive and wide. You can either use perspective adjustment in Photoshop, GIMP, etc to shrink the lower end of the graphic which might work out okay aside from some perspective distortion / addition of a second vanishing point that you could draw away, or you can shrink the width / parts of it, or you can wait for Doom 4's assets to be hacked so we can view it with a better camera.