[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

VriskaSerket wrote:Quick test of how it'd look like in D64:
Image

Of course the light blue tint is because bluh bluh colored light magic, so I gave it the appropriate color for this screenshot.
It's just to show how it'd look, so I didn't bother working on the HUD at all.
So, what do y'all think?
Image
Here it is in Doom64Ex. The problem is that the graphic is too large, not that it's too sharp. The other sprites are blurry because everything gets scaled up with filtering.
ImageImage
Here's the normal BFG in Doom64Ex and the sprite straight out of the WAD. In this resolution, 800x600, it's scaled up about 250%. Maybe exactly 250%.

One of the biggest problems with Doom 4's centred weapons is that they're right up in your face, which isn't how Doom handled centred weapons, so it's going to look absolutely massive and wide. You can either use perspective adjustment in Photoshop, GIMP, etc to shrink the lower end of the graphic which might work out okay aside from some perspective distortion / addition of a second vanishing point that you could draw away, or you can shrink the width / parts of it, or you can wait for Doom 4's assets to be hacked so we can view it with a better camera.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

So that's the reason. Now it's kinda letting us down, but i hope there'll be some solution to make it better then!
Blox wrote:No need to deteriorate a sprite just because a certain something had a nice aesthetic but bad hardware limitations.
For making it retrospective and positive as possible, you have to. And nope, this is not a must either.

And it's kinda all of a sudden, i always thought doom 64 sprites' graphics were already deteriorated maybe because of limitation during making it for N64.
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Luigi2600
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Re: [SPRITES] Spriting Carnival!!

Post by Luigi2600 »

Here's some stuff I'm using for a "Donald Trump" related mod, as a fan of trump I wanted to make this before anyone else could when it comes to custom sprites and weapons. The hands and Arms are being worked on but the trump head is one of my most proudest works. :D



Please don't whine at me just because I like trump, I respect your opinion if you like someone else.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

torridgristle wrote: Image
Well that puts an emphasis in Big Fucking Gun, eh?
I kinda like it like that, but I'll try rescaling and playing with the perspective.
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Luigi2600
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Re: [SPRITES] Spriting Carnival!!

Post by Luigi2600 »

Update 2:


Added: Sleeves and More Hud Faces. The Status Bar will be edited.
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adamaH_oriH
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Re: [SPRITES] Spriting Carnival!!

Post by adamaH_oriH »

VriskaSerket wrote:
adamaH_oriH wrote: 80/5
May I use?
Sure, go ahead.
I might try to improve it tho.
Set it in a WAD file, then I will use.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

VriskaSerket wrote:Ok. I suck at making animations, and the firing frames are all made outta just one actual firing frame I ripped.
But I gave the D64 style a shot. Hope I nailed it this time.

Image
Image
Image
Image

Here's the thing compared to the 64 BFG:
Image
good god that is tasty! :wub: and is very good looking against doom64 weapons. :wub:
as for scale is there some way to scale weapon hud sprites using the textures lump? I never use it for such but just a thought..?
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1VAC
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Re: [SPRITES] Spriting Carnival!!

Post by 1VAC »

Image
duke nukem smoother gif for samsara. Its jittery.
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

VriskaSerket wrote:
Captain J wrote:My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.
If I shrink it it'll be way too small compared to the other guns... I'll see what I can come up with.
A little higher contrast and highlights, then resized to 200x54 using linear filtering, I think it looks good enough, not too deteriorated but just enough to not look hi res.
Image

It's size similar to the 64 version now.
Image
Last edited by Mr.Enchanter on Thu Jul 14, 2016 3:17 pm, edited 1 time in total.
edgymemester
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Re: [SPRITES] Spriting Carnival!!

Post by edgymemester »

Finished my gloveless Doom Alpha shotgun sprite sheet.
Image
Credits to the following people:
Id software for the Doom Alpha shotgun and muzzle flash
Banjo Software for the Hacx hand used in the reload animation
Bartholomeus for ripping the Hacx hand sprite
Rokim21 for cleaning up the Doom Alpha shotgun sprite to make it handless
3D Realms for the shotgun shell used in the reload animation and ejection frame, the right hand in the idle/firing frames, and the original pickup sprite
Captain J for some edits to the shotgun shell and some edits to the gloveless hands
Torridgristle for the gloveless hand sprites
Turbo for the 'realistic' shotgun pump animation edits
Tristan from duke4.net for ripping the original pickup sprite and making some edits to it.
Last edited by edgymemester on Sat Jul 23, 2016 10:39 pm, edited 12 times in total.
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Trying to make a 64 style railgun, I used bits from the DOOM 16 bfg as well as using the hand mirrored as a base plus the plasmagun from 64. Any suggestions?
Image

UPDATE:
Image

Image

FINAL:
Image
Last edited by Mr.Enchanter on Thu Jul 14, 2016 9:40 pm, edited 2 times in total.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Mr.Enchanter wrote:
VriskaSerket wrote:
Captain J wrote:My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.
If I shrink it it'll be way too small compared to the other guns... I'll see what I can come up with.
A little higher contrast and highlights, then resized to 200x54 using linear filtering, I think it looks good enough, not too deteriorated but just enough to not look hi res.
Image

It's size similar to the 64 version now.
Image
That's awesome! Though the 64 style doesn't fit the classic Doom, but that's great!
Gee, I'm gonna have to resize everything, right?
Mr.Enchanter wrote:Trying to make a 64 style railgun, I used bits from the DOOM 16 bfg as well as using the hand mirrored as a base plus the plasmagun from 64. Any suggestions?
Image

UPDATE:
Image
It looks kinda blurry, but otherwise the overall design looks great!
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1VAC
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Re: [SPRITES] Spriting Carnival!!

Post by 1VAC »

Image
doom 64 ultimate big fucking gun
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TheAdmantArchvile
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Re: [SPRITES] Spriting Carnival!!

Post by TheAdmantArchvile »

Luigi2600 wrote:Update 2:


Added: Sleeves and More Hud Faces. The Status Bar will be edited.
Since you only seem to understand memes, here's a counterpoint.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Edit of Mike's edit of Eriance's shotgun.

Image

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