[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

If something looks odd in Doom palette, I try to fix the gray colored or dull spots to keep it's color, but keep it under the palette at the same time.
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

Mr.Enchanter wrote:BOOOOOORN TO BE WIIIIIILD
Spoiler:
Somehow this conjures images of a big vaccum cleaner. The uac logo also looks like vac. And I dunno, I just imagine guys being sucked into it or something.


This is an old explosion sprite from a variety of games which I recolored, and most importantly rotated. Im using it as a secondary explosion fireball that appears (a_spawnthingex) when a rocket goes off. Ive figured out a pretty awesome effect with having two explosions going on at the same time (the base being the vanilla-style death state, has a couple added frames but has some progressivly larger scaling applied to it). BTsX pal.

Image
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

nakkemake wrote:Eww. Looks rotten. :blergh: But your baron armor has real value! Looks nice. Just needs a little more touch on the leg shadows. :3:

Image

Image
:mrgreen:
Oh. I always forget to check the shading, always happens. Nice edit, man. I made the Hellkie have a mask instead of a helmet because I was thinking of Quake 2 enemies for some reason, but it looks nice.
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

RSSwizard wrote:
Mr.Enchanter wrote:BOOOOOORN TO BE WIIIIIILD
Spoiler:
Somehow this conjures images of a big vaccum cleaner. The uac logo also looks like vac. And I dunno, I just imagine guys being sucked into it or something.


This is an old explosion sprite from a variety of games which I recolored, and most importantly rotated. Im using it as a secondary explosion fireball that appears (a_spawnthingex) when a rocket goes off. Ive figured out a pretty awesome effect with having two explosions going on at the same time (the base being the vanilla-style death state, has a couple added frames but has some progressivly larger scaling applied to it). BTsX pal.

Image
Image

THE SUCC CANNON...

jk

HMG/Autocannon thing:
Image
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image
just a bit of spit polish

Nothing major because I'm just doing a late night quickie.

Image
might as well show something i did some days ago for reasons
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Blox wrote:Image
just a bit of spit polish

Nothing major because I'm just doing a late night quickie.

Image
might as well show something i did some days ago for reasons
Pretty nice man :) It's an honor to have my sprite Bloxified.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Blox wrote:Image
just a bit of spit polish
i wud liek a one plate o grip n hand plz(if yer can)
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Since when do we have grips on big centered weapons in Doom?
Image
:v
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

in doom community, not anymore. and okay, maybe not.
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Arctangent
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Re: [SPRITES] Spriting Carnival!!

Post by Arctangent »

ImageImageImageImageImage

Assorted blocks for if I'm ever feeling up to making a Panel de Pon-styled mod. Despite what it may seem, only the GATE block is strictly resized; the others are least slightly tweaked to fit better with the resolution.

Even then, I want to give that one more of a border, I just got lazy with it.
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

Arctangent wrote:ImageImageImageImageImage

Assorted blocks for if I'm ever feeling up to making a Panel de Pon-styled mod. Despite what it may seem, only the GATE block is strictly resized; the others are least slightly tweaked to fit better with the resolution.

Even then, I want to give that one more of a border, I just got lazy with it.
http://forum.zdoom.org/viewtopic.php?f=37&t=31139

Those go in that thread, not this one.
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Arctangent
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Re: [SPRITES] Spriting Carnival!!

Post by Arctangent »

... They're not textures.

Granted, you could probably use them as textures, but they're meant to be used as movable blocks, like in Tetris or, like I mentioned, Panel de Pon.

Edit: Decided some fake perspective might be a good way to differentiate them between 32x32 textures:

ImageImageImageImageImage

Not sure how I feel about the warning stripes on the comp one, but.
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Blox wrote:Since when do we have grips on big centered weapons in Doom?
Image
:v
True 5/5 nice work! :3:
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

Blox wrote:Image
just a bit of spit polish

Nothing major because I'm just doing a late night quickie.
Hey now that reminds me of something ive been wanting to try. That front sight reminds me of one of those really sci-fi holographic sights that pops up suspended outside the weapon.

My guess is it could be done with an A_Gunflash(HolographicSight) and have that called maybe every 2 tics during the weapon ready state and appears Bright so even in the dark you still see it. Likewise it could also have a centered crosshair reticle (which could be a separate A_Gunflash call too)

I guess it would disappear during the firing anim (*unless you called an alternate holographic sight gunflash in addition to the standard weapon gunflash, if you really wanted to be thourough, and it could even be done cheaply by using Offset adjustments since that gunflash call would be stopped as soon as it was completed).

Now how that for some spit and polish.
Only question is whether Gunflashes can also be Translucent (A_Settranslucent). Because then we're really talking about some fancy holographics.


In other news...
The UAC sure takes their firepower seriously.
(its a machinegun someone else made, but it works perfectly for a high caliber MG, 338 lapua in this case)
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

It looks good in theory, but the perspective is quite literally broken, likely from use of pieces of the DN64 shotgun without adjusting them beforehand - basically, the red lines should converge to a vanishing point roughly analogous to the crosshair location. It also looks quite short for a machine gun. Still, I do like the "heavy metal/complicated machinery" look of the whole thing.

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