These are all very good sprites, but it begs the question: how would one go about changing the mug and arm sprites to match the damage without resorting to excessive spaghetti code for each time more out skin is destroyed.Good to see those again. In fact, that reminds me of something i started a while ago and never finished:
I'm actually trying to make a mod myself, involving playing as an 80's style evil Infiltrator Terminator (Seriously sick of the hero Arnold type). Brutal Doom actually depicts evil characteristics in the player's overall demeaner, so I might opt for trying to update my sprites and putting them in Brutal Doom to make Brutal Terminator.Ah, that's pretty cool. I've been thinking of taking your suggestion and redoing the old mod, after I finish up gunslinger.