[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
RSSwizard
Posts: 237
Joined: Mon Jan 11, 2016 3:55 pm

Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

Redfox123 wrote:maybe someone can help make this look better
i suck at weapon rips :mrgreen:
I have your Stig 46 ready.
Though it got a little rusty on my toolbench.
And im not that good with hands.
I hope it looks properly doom-ified for you?
(took about 30mins work)

Edit:
I went in with the Line tool (1px) at 50-65% opacity and I draw black lines on the edges of things. Not so much cel shading, but enough to clearly define the shadow underneath a flap or where a shadow might be between two things. It defines edges well and gives it that contrast-upped doom appearance. Also selectively darkened some areas then killed the white pixels.

Also the smudge tool (when turned down to a low pixel size) is highly underestimated. People usually just jump to using Liquify when smudge can soften out sharp pixels (like light glints) and at the same time shift them around.

Another tip for removing white halos is magic wand select the area outside the object. Then expand the selection by 1 pixel and then Posterize to something like 6 or 8 channels. This drastically reduces the color count. Then... within that same selection... take the paint bucket tool and turn off the "contiguous" function so that it paints all of the pixels of the given type anywhere within the selection. That should kill most of them in one shot if not 2 or 3. It might also get some honestly bright pixels, just remember the difference and go paint them in by hand afterwards if necessary.

But by and large lightish gray colors should not extend to the edge of an object, even if the light sourcing is correct it should still darken out (so id reselect the weapon object, then use that line tool a couple times right on the edge of the selection to progressively darken that edge).

Also for your magic wand tool make sure you turn off antialiasing. But if you're going to do any Lasso work (polygonal is best) it should be set for antialias, unless its on the Edge.

Nother good tip is if you want to do alot of messy stuff on the edge but dont want to correct those halos later... make a new layer, select the area outside the weapon object with the magic wand (remember, no antialias), and fill it in with your usual Cyan color. Then make that layer invisible. Later on you have this as a mask already cut out for doing this, as if preserving that selection... which you can then use to override any halod pixels. This is like an old fashioned stencil.
You do not have the required permissions to view the files attached to this post.
Last edited by RSSwizard on Wed Jun 08, 2016 1:43 pm, edited 1 time in total.
User avatar
adamaH_oriH
Posts: 327
Joined: Thu Jul 23, 2015 8:10 am
Location: Mars Base

Re: [SPRITES] Spriting Carnival!!

Post by adamaH_oriH »

mazmon wrote:
adamaH_oriH wrote: WHAT?! HOW?!
Then use the brush tool on size 1 to add colours, starting with dark and adding lighter colours.
how do i know what colors to add and whatnot?, do i have to pick color by color? I don't get it.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

RSSwizard wrote:I have your Stig 46 ready.
Though it got a little rusty on my toolbench.
And im not that good with hands.
I hope it looks properly doom-ified for you?
(took about 30mins work)
Now finally it cooked very well. Also hope i can see more of TNO weapons!
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

RSSwizard wrote:
Redfox123 wrote:maybe someone can help make this look better
i suck at weapon rips :mrgreen:
I have your Stig 46 ready.
Though it got a little rusty on my toolbench.
And im not that good with hands.
I hope it looks properly doom-ified for you?
(took about 30mins work)
Image

Cleaned off the rust with a healthy coat of B&W, but I think I gave the gun to the wrong guy.
User avatar
RSSwizard
Posts: 237
Joined: Mon Jan 11, 2016 3:55 pm

Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

adamaH_oriH wrote:
mazmon wrote:
adamaH_oriH wrote: WHAT?! HOW?!
Then use the brush tool on size 1 to add colours, starting with dark and adding lighter colours.
how do i know what colors to add and whatnot?, do i have to pick color by color? I don't get it.
I think what he means is that you use the magic wand tool first to select the area outside the object. That will select all of the empty space outside the gun. Then you Invert the selection, which will then select only the gun object (and hand, in this case).

That means whatever work you do will be confined to the area the object previously took up. Makes sure that you color inside the lines so to speak. If you're doing any work on the edge of the weapon you're not going to stray outside and leave extra pixels to cleanup.

What he said about Brush Size 1 means, that if you want to make any corrections to the picture then doing it 1 pixel at a time is ideal. Thats either alot of mouse clicks in the area you want to make corrections, or very small (2-4 pixel) sweeps at a time in a given area. Depending on the software you're using best bet for choosing colors would probably be to use the Eyedropper tool and pick from a color thats there which you'd like to use. Rinse and repeat.

Sounds tedious but it actually isnt that bad. Some of this work can be accomplished in less than 5 minutes.
TheRailgunner wrote:Cleaned off the rust with a healthy coat of B&W, but I think I gave the gun to the wrong guy.
Yeah sorry bout that, figured it would make it look cool. But those hands are so smooth...
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

RSSwizard wrote:
TheRailgunner wrote:Cleaned off the rust with a healthy coat of B&W, but I think I gave the gun to the wrong guy.
Yeah sorry bout that, figured it would make it look cool. But those hands are so smooth...
The rust looks good, it's just not my thing, or at least, not my thing at this exact moment (cue year-long rusty spriting spree).

The hand (which I used for my No Land Beyond rip) is itself modified from a much older hand - I just rotated the thumb a bit, cleaned it up, and positioned it accordingly, adding shadows and what have you as the sprite requires (anywhere light might feasibly be blocked by said hand).

Your short tutorial about selection and sprite editing is pretty spot-on - I basically do the same thing, albeit with greater use of the line and paintbrush tools (the latter is really good for smooth surfaces and detailing alike, and can be spammed in the same area if you want the colors to be solid - hooray, Paint.NET!).

EDIT: I think I might have put the hand in the wrong place.
Last edited by TheRailgunner on Wed Jun 08, 2016 4:10 pm, edited 1 time in total.
User avatar
adamaH_oriH
Posts: 327
Joined: Thu Jul 23, 2015 8:10 am
Location: Mars Base

Re: [SPRITES] Spriting Carnival!!

Post by adamaH_oriH »

RSSwizard wrote:
adamaH_oriH wrote: how do i know what colors to add and whatnot?, do i have to pick color by color? I don't get it.
I think what he means is that you use the magic wand tool first to select the area outside the object. That will select all of the empty space outside the gun. Then you Invert the selection, which will then select only the gun object (and hand, in this case).

That means whatever work you do will be confined to the area the object previously took up. Makes sure that you color inside the lines so to speak. If you're doing any work on the edge of the weapon you're not going to stray outside and leave extra pixels to cleanup.

What he said about Brush Size 1 means, that if you want to make any corrections to the picture then doing it 1 pixel at a time is ideal. Thats either alot of mouse clicks in the area you want to make corrections, or very small (2-4 pixel) sweeps at a time in a given area. Depending on the software you're using best bet for choosing colors would probably be to use the Eyedropper tool and pick from a color thats there which you'd like to use. Rinse and repeat.

Sounds tedious but it actually isnt that bad. Some of this work can be accomplished in less than 5 minutes.
Ok, pretty much got it, now to try and figure out how to color it like what maz did. I made a better coloring of the head. now, for the body, let's see vhat I can do...

EDIT: My attempt...

Image
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

Image
Image
Image

Comparison of the bulk shotgun sprites, from newest to oldest top to bottom.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Realizing that the tube-looking thing on the side of the gun shouldn't be under the hand, I decided to fix it. Also decided to make the sprite narrower.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Do you have one without the doomguy hands?
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

gerolf wrote:Do you have one without the doomguy hands?
Image

I decided to redo the front of the gun somewhat and add the magazine well - hopefully it's more accurate this way.

EDIT: Handed frames, plus muzzle flashes!

ImageImageImageImage

No bolt animation yet, mostly because lazy.
User avatar
Murix
Posts: 135
Joined: Wed Mar 30, 2016 11:10 pm
Location: On my chair

Re: [SPRITES] Spriting Carnival!!

Post by Murix »

Spoiler:
Did you make the muzzle flashes from scratch yourself? Or is there a place or something I could get a bunch of them from?
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Murix wrote:
Spoiler:
Did you make the muzzle flashes from scratch yourself? Or is there a place or something I could get a bunch of them from?
The base flashes I've been using come from zrrion's Rage rips, albeit adjusted for color and saturation - as far as the effects on the gun body...gradients and layers. Lots of gradients and layers. Honestly, though, this batch seems underwhelming.
User avatar
Hornetzero
Posts: 312
Joined: Wed Dec 05, 2012 12:42 am
Location: Twighlight zone

Re: [SPRITES] Spriting Carnival!!

Post by Hornetzero »

Decided to update some of my old 2012 Terminator sprites. Endoskeleton arm and Uzi by Mike, edited by me. Base pistol is by Doom Nukem.
Terminatorupdate.PNG
You do not have the required permissions to view the files attached to this post.
Last edited by Hornetzero on Wed Jun 08, 2016 8:01 pm, edited 1 time in total.
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

TheRailgunner wrote:The base flashes I've been using come from zrrion's Rage rips, albeit adjusted for color and saturation - as far as the effects on the gun body...gradients and layers. Lots of gradients and layers. Honestly, though, this batch seems underwhelming.
I didn't make them, I just spliced two of torridgristle's flashes together.

Return to “General”