[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Galaxy_Stranger
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Re: [SPRITES] Spriting Carnival!!

Post by Galaxy_Stranger »

gerolf wrote: Here's a security guard sprite that I made for Shaw's Nightmare.
Image
Dude - that's an awesome sprite. There are so many applications for that - not to mention a Blake Stone remake.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Trying to deal with what's wrong with this sprite - maybe the angles don't match, or the shading's a tad wonky. I'm honestly not entirely sure it's just one thing.

EDIT: I'm probably gonna make a lot more use of this hand.

Image

EDIT TRAIN: Barrel and firing frame.

ImageImage
Last edited by TheRailgunner on Thu Jun 02, 2016 2:32 pm, edited 5 times in total.
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Luigi2600
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Re: [SPRITES] Spriting Carnival!!

Post by Luigi2600 »

HorrorMovieGuy wrote:Image
Do you have the full sprite sheet? :P
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

that hand fits so much better
it always bugged me how the other hand was holding his thumb upwards instead of forwards, because that's not how you hold a gun
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

comet1338 wrote:that hand fits so much better
it always bugged me how the other hand was holding his thumb upwards instead of forwards, because that's not how you hold a gun
The reason it looks funny is because the angle of the receiver doesnt match the angle of the foregrip. Though it may be that the foregrip is ergonomically stretched vertically, in actuality, thats where the visual discrepency comes from.

Now that I look at it there is a slight mismatch between the angle of the entire front and back half of the gun. The picatinny rail rear is at a slightly shallower angle.

The solution would be to separate the front and back halves, and slightly Skew the rear part of the front to match the shallower angle. Make sure you zoom out and lean back from the screen to get a whole view.
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

A tweaked and slightly recolored version of the d64 mancubus fireball (the smaller one anyway)

Im going to try it out as a cyberdemon rocket replacement (ie, that his fist weapon is in fact a hate-fireball shooter).

Image
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

Luigi2600 wrote:Do you have the full sprite sheet? :P
I'm working on it.
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

Image
Remmington sprite
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

RSSwizard wrote:
comet1338 wrote:that hand fits so much better
it always bugged me how the other hand was holding his thumb upwards instead of forwards, because that's not how you hold a gun
The reason it looks funny is because the angle of the receiver doesnt match the angle of the foregrip. Though it may be that the foregrip is ergonomically stretched vertically, in actuality, thats where the visual discrepency comes from.

Now that I look at it there is a slight mismatch between the angle of the entire front and back half of the gun. The picatinny rail rear is at a slightly shallower angle.

The solution would be to separate the front and back halves, and slightly Skew the rear part of the front to match the shallower angle. Make sure you zoom out and lean back from the screen to get a whole view.
Shit, this is what I got when I skewed the back:

Image

After rereading your post, I went back and skewed the front instead:

Image
Miguel371xd
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Re: [SPRITES] Spriting Carnival!!

Post by Miguel371xd »

I want to start making sprites someone I can spend tutorials please? :'v
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

TheRailgunner wrote:
RSSwizard wrote:
comet1338 wrote:that hand fits so much better
it always bugged me how the other hand was holding his thumb upwards instead of forwards, because that's not how you hold a gun
The reason it looks funny is because the angle of the receiver doesnt match the angle of the foregrip. Though it may be that the foregrip is ergonomically stretched vertically, in actuality, thats where the visual discrepency comes from.
Shit, this is what I got when I skewed the back:

Image

After rereading your post, I went back and skewed the front instead:

Image
It looks Purrrfect man.
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Doomguy5th
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Re: [SPRITES] Spriting Carnival!!

Post by Doomguy5th »

Decided to go a little creative with what I found. Credits to Sergeant Mark IV, DoomNukem, MisterEnchanter, and Carbine Dioxide.
What do you guys think?
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Where am I on that sprite? :P

Have a Gore tex Rifle. It could use a little more spit and polish, so I might take back my gift.

Image
Spoiler:
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Doomguy5th
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Re: [SPRITES] Spriting Carnival!!

Post by Doomguy5th »

Pretty sure you it was the UAC imprint from one of your DoomNukem (or Mike12) Rifle edits.

Also

Image
Egh, bored again, used resources from the same people.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Doomguy5th wrote:What do you guys think?
those bullet belts on the sides makes it looks like it's a double barreled or something, intentional?

EDIT: including the recent one.

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