[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

Oh my... that is delicious. Mind if I use it in a mod?
User avatar
Wolfbrf
Posts: 115
Joined: Sat May 07, 2016 2:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by Wolfbrf »

its for my new mod.
You do not have the required permissions to view the files attached to this post.
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Another creation of mine, done today:

Image

It's intended to be a auto shotty, but you can do whatever you want with it.

to do the shorter Doom64 barrel i got inspired by user legend and started to cut off all the lines to make both vanilla and 64 barrels the same size.

Hands from a shotgun from an Alien series game ripped by Scuba Steve. Reloading frames are from Cage D64 reloading animations, painted gray.

Lower part from rott, iron sights from Doom 64. Muzzle flashes from BD (Sgt. Mark IV.)

Hope you like it!
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

osjclatchford wrote:Image
oh and a centred version because why not?
There's a 1px light halo around these. (Easier to see in the dark theme.)
RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
That is a nice one. :)
Kagur
Posts: 165
Joined: Fri Mar 14, 2014 12:40 am

Re: [SPRITES] Spriting Carnival!!

Post by Kagur »

Some weapons I designed using parts from the Baphometh sprite.
Baphometh weapons.PNG
You do not have the required permissions to view the files attached to this post.
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Groovy. :shock:

The green one stands out as a neat BFG. Pretty cool Kagur!
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I want a different hand on this sucker, but I think I'm gonna stick with the CHUB Marine's for now. It's supposed to be a Burst Rifle turned into a pump - action shotgun, or auto if you'd like.

Image
Kagur
Posts: 165
Joined: Fri Mar 14, 2014 12:40 am

Re: [SPRITES] Spriting Carnival!!

Post by Kagur »

Groovy. :shock:

The green one stands out as a neat BFG. Pretty cool Kagur!
Thank you
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [SPRITES] Spriting Carnival!!

Post by CeeJay »

RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
Image

Edit:
Completed with proper flash state

Image
You wouldn't happen to have the original laying about (the doomified D64 plasma gun) ?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
Image
Hope you can make idle version of this one!
GAA1992 wrote:Another creation of mine, done today:
Image
It's intended to be a auto shotty, but you can do whatever you want with it.
It looks hella brilliant! except forth sprite seems has no rear sight at all.
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

ZioMcCall wrote:Spy sapp my sentry!
DTF2 anytime soon? :D
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

FYI, it actually exists.

but with less TF2 sprites, but the concept and voices are all same.
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: [SPRITES] Spriting Carnival!!

Post by ZioMcCall »

Captain J wrote:FYI, it actually exists.

but with less TF2 sprites, but the concept and voices are all same.
Love this <3
osjclatchford
Posts: 2059
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

NeuralStunner wrote:
osjclatchford wrote:Image
oh and a centred version because why not?
There's a 1px light halo around these. (Easier to see in the dark theme.)
right you are sir. bit of a funt-up there somehow... twasn't like it 'afore I uploaded it so some kinda dark magic going on there... here have this amended version instead Image
obviously based on d64's original reload frames (includes the idle frame furthest on the left for comparison)
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

No longer chub handed.

Image

Return to “General”