[SPRITES] Spriting Carnival!!
-
- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: [SPRITES] Spriting Carnival!!
Oh my... that is delicious. Mind if I use it in a mod?
-
- Posts: 115
- Joined: Sat May 07, 2016 2:36 pm
Re: [SPRITES] Spriting Carnival!!
its for my new mod.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 2816
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [SPRITES] Spriting Carnival!!
Another creation of mine, done today:
It's intended to be a auto shotty, but you can do whatever you want with it.
to do the shorter Doom64 barrel i got inspired by user legend and started to cut off all the lines to make both vanilla and 64 barrels the same size.
Hands from a shotgun from an Alien series game ripped by Scuba Steve. Reloading frames are from Cage D64 reloading animations, painted gray.
Lower part from rott, iron sights from Doom 64. Muzzle flashes from BD (Sgt. Mark IV.)
Hope you like it!
It's intended to be a auto shotty, but you can do whatever you want with it.
to do the shorter Doom64 barrel i got inspired by user legend and started to cut off all the lines to make both vanilla and 64 barrels the same size.
Hands from a shotgun from an Alien series game ripped by Scuba Steve. Reloading frames are from Cage D64 reloading animations, painted gray.
Lower part from rott, iron sights from Doom 64. Muzzle flashes from BD (Sgt. Mark IV.)
Hope you like it!
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [SPRITES] Spriting Carnival!!
There's a 1px light halo around these. (Easier to see in the dark theme.)osjclatchford wrote:
oh and a centred version because why not?
That is a nice one.RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
-
- Posts: 165
- Joined: Fri Mar 14, 2014 12:40 am
Re: [SPRITES] Spriting Carnival!!
Some weapons I designed using parts from the Baphometh sprite.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 2816
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [SPRITES] Spriting Carnival!!
Groovy.
The green one stands out as a neat BFG. Pretty cool Kagur!
The green one stands out as a neat BFG. Pretty cool Kagur!
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
I want a different hand on this sucker, but I think I'm gonna stick with the CHUB Marine's for now. It's supposed to be a Burst Rifle turned into a pump - action shotgun, or auto if you'd like.
-
- Posts: 165
- Joined: Fri Mar 14, 2014 12:40 am
Re: [SPRITES] Spriting Carnival!!
Thank youGroovy.
The green one stands out as a neat BFG. Pretty cool Kagur!
-
- Posts: 1467
- Joined: Sun Mar 14, 2010 2:52 am
Re: [SPRITES] Spriting Carnival!!
You wouldn't happen to have the original laying about (the doomified D64 plasma gun) ?RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
Edit:
Completed with proper flash state
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
Hope you can make idle version of this one!RSSwizard wrote:Turning the doomified D64 plasma gun into a laser gun, to replace the shotgun.
It looks hella brilliant! except forth sprite seems has no rear sight at all.GAA1992 wrote:Another creation of mine, done today:
It's intended to be a auto shotty, but you can do whatever you want with it.
-
- Posts: 237
- Joined: Fri Apr 24, 2015 3:31 am
- Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)
Re: [SPRITES] Spriting Carnival!!
DTF2 anytime soon?ZioMcCall wrote:Spy sapp my sentry!
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
FYI, it actually exists.
but with less TF2 sprites, but the concept and voices are all same.
but with less TF2 sprites, but the concept and voices are all same.
-
- Posts: 574
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: [SPRITES] Spriting Carnival!!
Love this <3Captain J wrote:FYI, it actually exists.
but with less TF2 sprites, but the concept and voices are all same.
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
right you are sir. bit of a funt-up there somehow... twasn't like it 'afore I uploaded it so some kinda dark magic going on there... here have this amended version insteadNeuralStunner wrote:There's a 1px light halo around these. (Easier to see in the dark theme.)osjclatchford wrote:
oh and a centred version because why not?
obviously based on d64's original reload frames (includes the idle frame furthest on the left for comparison)
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
No longer chub handed.