[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
IMX
Posts: 791
Joined: Sat May 11, 2013 9:20 am
Location: Frogland, Mexico

Re: [SPRITES] Spriting Carnival!!

Post by IMX »

I'm not sure if everyone took notice of it, but the Lost Souls in the new game have an interesting detail. When they're idle, their flames are blue, when they finally find the player, then their flames turn red.

So naturally I took the classic Lost Soul and painted its flames blue for every one of its idle frames.

Image

If you want to make a WAD out of this be my guest. I have yet to see it in action.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

I noticed that too...

This looks quite snazzy. :D
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

You read my mind IMX. :)
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Sgt. Shivers wrote:Image
Thanks for the frames, it's looking MUCH better with 'em.
Quite literally perfect!
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Image
User avatar
chronoteeth
Posts: 2662
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Clairvoyant Cannon
Image
i cant think of any ideas for the pick up sprite creation so it'd be here for now unfinished
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: [SPRITES] Spriting Carnival!!

Post by Dark-Assassin »

Looks like a high tech music gun

Maybe I'll borrow it
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

chronoteeth wrote:Clairvoyant Cannon
Image
i cant think of any ideas for the pick up sprite creation so it'd be here for now unfinished
about pickup sprite, how about mix doom 4 plasma rifle with blunderbuss muzzle?
TheRailgunner wrote:
Sgt. Shivers wrote:Image
Thanks for the frames, it's looking MUCH better with 'em.
Quite literally perfect!
indeed it looks much better and perfect, thanks guys!
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

IMX wrote:I'm not sure if everyone took notice of it, but the Lost Souls in the new game have an interesting detail. When they're idle, their flames are blue, when they finally find the player, then their flames turn red.

So naturally I took the classic Lost Soul and painted its flames blue for every one of its idle frames.

Image

If you want to make a WAD out of this be my guest. I have yet to see it in action.
What an awesome idea! Wonder could this be done with translate too or would that be in impossible to keep changing the translation in an actor... obviously easier to do it by just having these as the idle frame. Just curious is all...
User avatar
Luigi2600
Posts: 420
Joined: Tue Oct 27, 2015 3:41 pm
Location: New Russia

Re: [SPRITES] Spriting Carnival!!

Post by Luigi2600 »

Some more rotations in the meantime.

Image

They're still a work in progress so these aren't the final set just yet.
User avatar
Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: [SPRITES] Spriting Carnival!!

Post by Redead-ITA »

Can i say one thing the muzzle flash of the SSG for me is not big enough
it looks like you shooted 1 barrel
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

to me, it's fine. if it gets bigger, it would be almost like using .50 BMG rounds or other heavy caliber rounds.

and i'm pretty sure the muzzle flash is conjoined together, since it fires both barrels. check out the blood's sawed-off for example. also it makes no need to create the single barrel fire frames.
IWN-7 Problem Solver Rifle.PNG
Now this is the real gun to solve your problems on sight, alright!

Original by Diego at Sketchfab.com.
You do not have the required permissions to view the files attached to this post.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Captain J wrote:
IWN-7 Problem Solver Rifle.PNG
Now this is the real gun to solve your problems on sight, alright!

Original by Diego at Sketchfab.com.
Except where you can't see your target because there's a big honking magazine in the way.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i've had a same thought as well. but at least you can see through with scope camera thingie.
User avatar
Deviluke Roy
Posts: 405
Joined: Sat Mar 05, 2016 4:43 pm
Location: Where's my jokebook?

Re: [SPRITES] Spriting Carnival!!

Post by Deviluke Roy »

Luigi2600 wrote:Some more rotations in the meantime.

Image

They're still a work in progress so these aren't the final set just yet.
You should remake the Nazi guard from the skulltag skin pack. That guy has the same running you're fixing where he runs in one style in some set of frames and a more casual style in the other.

Return to “General”