[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
This model's just for tests, so i didn't take too much care with sizes and stuff.
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Re: [SPRITES] Spriting Carnival!!
TheRailgunner wrote:Because centered makes no sense unless you're aiming down sights. Otherwise, you've just got a gun resting on either your chest or stomach.nakkemake wrote:Why guns has to be angled? The original doom style is better imho.
True that, but still the centered gun looks really nice. Angled weapons doesn't have the Doom feeling. When I'm playing mod /whatever/ and it has angled weapons, its reminds me of Blood/D3D rather than Doom. Thats why I liked BD so much. It conserved centered weapons. Conserved the Doom feeling.
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Re: [SPRITES] Spriting Carnival!!
Finished and implemented with suitably silly sounds.
The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
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Re: [SPRITES] Spriting Carnival!!
Well, here's whatever you make of it. I see it as a heavy shotgun I guess.
I know, it's shitty.
I know, it's shitty.
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Re: [SPRITES] Spriting Carnival!!
Same here, but I like centered sprites too.nakkemake wrote:True that, but still the centered gun looks really nice. Angled weapons doesn't have the Doom feeling. When I'm playing mod /whatever/ and it has angled weapons, its reminds me of Blood/D3D rather than Doom. Thats why I liked BD so much. It conserved centered weapons. Conserved the Doom feeling.
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Re: [SPRITES] Spriting Carnival!!
Nope, seems fine to me.Kinsie wrote:The game version's fire is kind of pallete-fucked though, due to being shoved into the Doom pallete. Player sprites, yo...
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Re: [SPRITES] Spriting Carnival!!
Here's another thing.
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Re: [SPRITES] Spriting Carnival!!
I think the weapon has more personality with the tall railings, kinda like Josuke's pompadour in JJBA.
Also i tried doing thing:
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Re: [SPRITES] Spriting Carnival!!
great going!
let me guess, it's from roblox, right?enderkevin13 wrote:Here's another thing.
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Re: [SPRITES] Spriting Carnival!!
I found the mesh online, didn't know it was from there.Captain J wrote:great going!let me guess, it's from roblox, right?enderkevin13 wrote:Here's another thing.
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Re: [SPRITES] Spriting Carnival!!
Here's two more things.
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Re: [SPRITES] Spriting Carnival!!
That may be, but when things are done more realistically in Doom, I feel more immersed in the game.nakkemake wrote:TheRailgunner wrote:Because centered makes no sense unless you're aiming down sights. Otherwise, you've just got a gun resting on either your chest or stomach.nakkemake wrote:Why guns has to be angled? The original doom style is better imho.
True that, but still the centered gun looks really nice. Angled weapons doesn't have the Doom feeling. When I'm playing mod /whatever/ and it has angled weapons, its reminds me of Blood/D3D rather than Doom. Thats why I liked BD so much. It conserved centered weapons. Conserved the Doom feeling.
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Re: [SPRITES] Spriting Carnival!!
@HazeBandicoot: if those are meant to go in a doom mod you may want to squash them vertically so that the pixel ratio works out, otherwise they'll end up looking too tall in game. If that isn't what you'll use them for then I can be safely ignored.
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Re: [SPRITES] Spriting Carnival!!
Don't worry, the 20% ratio thing is engraved on my brain, so when i get around to actually making a mod i'll be sure to either squash them in an image editor or use TEXTURES to force squared pixels.
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Re: [SPRITES] Spriting Carnival!!
Oh boy, please finish that one, centered and/or angled.HazeBandicoot wrote: Also i tried doing thing:
This is exactly what we need for Contra Doom!