well... that AutoShotgun's sprite belongs to NoozeArts, by the way.nakkemake wrote: Akimbo Supershotty: pretty self explainatory
Silenced BDpistol
Autoshotgun (credits to a random guy? I just made the sprite working and muzzle flash)
BD Spidermastermind's autocannon (it's really fun to use)
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Thanks! I will add that to the credits.YukesVonFaust wrote:well... that AutoShotgun's sprite belongs to NoozeArts, by the way.nakkemake wrote: Akimbo Supershotty: pretty self explainatory
Silenced BDpistol
Autoshotgun (credits to a random guy? I just made the sprite working and muzzle flash)
BD Spidermastermind's autocannon (it's really fun to use)
Ït's crooked.Zero X. Diamond wrote:Is it just me or is the gun being held severely crooked?
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Re: [SPRITES] Spriting Carnival!!
deres ur fo4 combat shootgun
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Re: [SPRITES] Spriting Carnival!!
chronoteeth wrote:
deres ur fo4 combat shootgun
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Re: [SPRITES] Spriting Carnival!!
A little early guys... Either that, or I'm late.
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Re: [SPRITES] Spriting Carnival!!
Machiavellian Disciple progress.
Last edited by TheRailgunner on Thu Apr 21, 2016 5:59 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
Do you plan for there to be actual "firing" and "idle" sprites? Or just a pickup/inventory icon? It looks great in either case.
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Re: [SPRITES] Spriting Carnival!!
At some point, yes, but depending on when I actually do it, I might wait until I've put together the model and textures for it before I start spriting them - complex animations are much easier to put together using models as a base since you can just reposition the model as necessary.fellowzdoomer wrote:Do you plan for there to be actual "firing" and "idle" sprites? Or just a pickup/inventory icon? It looks great in either case.
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Re: [SPRITES] Spriting Carnival!!
Well, since it looks like a minigun-esque weapon I would think you could get away with 2 frames of firing. That is, if you're lazy
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Re: [SPRITES] Spriting Carnival!!
I'd probably need at least 4 for spin-up and a bunch of different muzzle flashes - since I'm looking at a firing rate of either 1750 or 3500 RPM, I don't want the flashes to look repetitive. And that assumes you don't ADS (which I'd want to) or reload (which I'd also want to). For something like The Trooper, I can ignore the last two, but I'd need the animations for those things eventually, especially if I want to make a proof-of-concept of Research & Destroy's arsenal in Doom.fellowzdoomer wrote:Well, since it looks like a minigun-esque weapon I would think you could get away with 2 frames of firing. That is, if you're lazy
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Re: [SPRITES] Spriting Carnival!!
I can totally see this in Trailblazer. Add some ornate gold embroidery to it and you have a masterpiece.chronoteeth wrote:
deres ur fo4 combat shootgun
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Re: [SPRITES] Spriting Carnival!!
Working on a lower resolution pickup as well.
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Re: [SPRITES] Spriting Carnival!!
I don't know how I plan on making a reload for this, since I only have half of the drum.
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Re: [SPRITES] Spriting Carnival!!
It may be a bit big for Doom resolution, but it can be scaled down.
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Re: [SPRITES] Spriting Carnival!!
Looks like a gangster tommy gun.Carbine Dioxide wrote:I don't know how I plan on making a reload for this, since I only have half of the drum.