[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

CWolf wrote:Image - aaaaaalmost...
Now you are cookin', CWolf! and without that grip, i'm pretty sure it would be very suitable for doomguy's hand!
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CWolf
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Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

Image done. Now I should do other frames.

I'm forgot about sight.

Here you go.
Image
Image
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Luigi2600
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Re: [SPRITES] Spriting Carnival!!

Post by Luigi2600 »

Redfox123 wrote:Image
bang bang he shot me down bang bang that horrible sound bang bang my baby shot me down
:D
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

A force to be recond with. :D
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Last edited by nakkemake on Wed Apr 20, 2016 12:03 pm, edited 1 time in total.
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Redfox123
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Re: [SPRITES] Spriting Carnival!!

Post by Redfox123 »

nakkemake wrote:A force to be recond with. :D
HellCattX wrote:Another of my failed attempts. Tried to make the constance rifle from trigun... not quite right on the first try as i placedf the mags in the wrong spots, but someone might find use for this still. This rifle chambers two bullets at once and fires them at once, but when the mag is rotating the bullets dont get chamber till in the vertical position...

Image
hmm ! schön Unentschieden
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

english please...? :?
nakkemake wrote:A force to be recond with. :D
Image
now we need is fancy custom body part, that should work.
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CWolf
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Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

Image -okay, that's weird...
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Zero X. Diamond
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Re: [SPRITES] Spriting Carnival!!

Post by Zero X. Diamond »

Is it just me or is the gun being held severely crooked?
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CWolf
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Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

Zero X. Diamond wrote:Is it just me or is the gun being held severely crooked?
Well, maybe.

That's a basic shape of it:
Image
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

So, I don't have any time anymore to do any of these doom projects, so I will be giving these to all you guys. Feel free to use them how you want. They were meant to be used in a BD expansion project. A lot of the sprites are unfinished (shading is not done).

Implord: Badass steroid imp, with huge melee strength & formidable fireball attack
Devastor: A cyberdemon that shoots bfg balls and charges at player like the minotaur in hexen (the charge doesnt work, my code is faulty)
Doublecommando: Has double chainguns. Equals more rate of fire and firepower.
Cybercubus aka Juggernaut: Just a fatso with a lot more firepower. Double miniguns and missile batteries.
Akimbo Supershotty: pretty self explainatory
Silenced BDpistol
Autoshotgun (credits to NoozeArts, I just made the sprite working and a nice muzzle flash)
BD Spidermastermind's autocannon (it's really fun to use)

Sprite(s) & txt Download
https://www.sendspace.com/file/0pf1j3

preview
Image


Have fun!
Last edited by nakkemake on Thu Apr 21, 2016 7:17 am, edited 1 time in total.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

the recolored legs of the juggernaut kind of make him look like he's wearing pants
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I want to turn this into an auto shotty, something similar to Fall Out's auto shotgun, or Saint's Row 4's.

Image

Obviously WIP.
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enderkevin13
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Re: [SPRITES] Spriting Carnival!!

Post by enderkevin13 »

Carbine Dioxide wrote:I want to turn this into an auto shotty, something similar to Fall Out's auto shotgun, or Saint's Row 4's.

Image

Obviously WIP.
I wanna make a Saints Row weapon in Doom so bad. Too bad the game's in third person...
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Remove some of the grip, add a drum mag, and we might have ourselves a decent looking shotgun. I also need to do something for the sights, the back looks a little bland.

Image
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Shiny with a hint of rust:
Image

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