enderkevin13 wrote:Here are some shitty chaingun frankensprites. The bottom part is from the Realm667 nailgun MG. The top is the vanilla chaingun darkened a bit.
Not too proud of these really.
Hmm, this might be a better hud sprite for the DoomRL Arsenal's Burst Chaingun, since the hud sprite for the burst chaingun is still a normal chaingun
skyrish10 wrote:Hmm, this might be a better hud sprite for the DoomRL Arsenal's Burst Chaingun, since the hud sprite for the burst chaingun is still a normal chaingun
Dug up one of Enjay's early drafts for the player crouch sprites before it was all hunched over, and decided to take a go at Zombieman-ifying it
All the recolouring is just being done using "Color" blending mode layers so it should be pretty easy to Shotgun Guy-ify it (or whatever other Possessed I wanna do) once the initial work is done.
Huh, had never seen that pose. I like it a LOT more than the weirdly unnatural position the Marine squeezes himself into normally. How far did he get on those crouch sprites?
I think the weird crouch is a consequence of trying to squeeze the sprite into half the height (~28 pixels). These upright sprites would suffer a minor version of the Revenant Problem. The hilariousw moving frames may pretty much inexcusable though.
Last edited by NeuralStunner on Wed Mar 30, 2016 8:59 am, edited 1 time in total.
Captain Ventris wrote:Huh, had never seen that pose. I like it a LOT more than the weirdly unnatural position the Marine squeezes himself into normally. How far did he get on those crouch sprites?
Probably because those go like 15 pixels above the hitbox's actual height.
Which, when we're talking about a height of 28, is a pretty big issue. That's a little over 50% of the sprite that's just flat-out no part of the hitbox!