[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

Don't drink the juice
Image
Quick test :I
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CWolf
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Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

May I?

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Image
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NoozeArts
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Re: [SPRITES] Spriting Carnival!!

Post by NoozeArts »

CWolf wrote:May I?

Image
Image
Looks delicious.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image Image
M134. It needs more love.
Creds: Alexey Kuznetsov (Алексей Кузнецов) from Sketchfab, Doomnukem and Pillowblaster (Trailblazer's Skullthrottle Barrel).
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

I like it. Only thing is, and I may be wrong, but shouldnt the muzzle turn faster? Or is this not a minigun type weapon, as I'm imagining it? Otherwise perfect.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I think it's just an animation example since you can make it spin much faster in editor, though!
Last edited by Captain J on Sat Feb 13, 2016 2:17 am, edited 1 time in total.
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

Yes, I'm aware that you can. It was just something I was wondering. Y'know, for those little nitpickers who exist put there in the community (*coughmecough*).

Edit: Speaking of nitpicks, I started a Wolfenstein 3D-esque SSG weapon of sorts. Luckily, I learned hue shading. Unfortunately, I have a bad habit of pillowshading my sprites and something else called "brick shading".

Well, lemme know if I'm on the right track.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

fellowzdoomer wrote:I like it. Only thing is, and I may be wrong, but shouldnt the muzzle turn faster? Or is this not a minigun type weapon, as I'm imagining it? Otherwise perfect.
it's gotta be faster ingame.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

fellowzdoomer wrote:I started a Wolfenstein 3D-esque SSG weapon of sorts. Luckily, I learned hue shading. Unfortunately, I have a bad habit of pillowshading my sprites and something else called "brick shading".

Well, lemme know if I'm on the right track.
In all honesty, a SSG wouldn't work as well in Wolfenstein as it did in Doom. The way damage is inflicted in that game is a lot different than in doom, it isn't a constant variable of health you lose or take when it comes to attacking and being shot at. The SS could kill a player in 3 shots sometimes and then other times it takes a lot more. The SSG would leave the player out in the open for far too long and they would die, not standing a chance against the German MP40s. However it would be a cool weapon, and it would be very satisfying to use, just more thought on tactics with the weapon would be necessary in the levels and from the player.

On the other hand, it looks like it's off to a good start. I would say pixelate it more to make it look closer to the other weapons of the game.
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seclongo
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Re: [SPRITES] Spriting Carnival!!

Post by seclongo »

ALIEM.PNG
Hey look an alien! Or a mutant! Whatever this ugly thing is.
pistol.png
System Shock (The original) has little two-color diagrams of its weapons. I took one and made a handgun sprite.
launcher.png
A 'nade launcher.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

seclongo wrote:
ALIEM.PNG
Hey look an alien! Or a mutant! Whatever this ugly thing is.
or a mutated vault dweller, it is!
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

here is the first rotation of the summoner

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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

I searched all day for any Wolfenstein3D Barrel explosion.... but found nothing....

So...

Image

And in case the animated image is not showing up....
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SamVision
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Re: [SPRITES] Spriting Carnival!!

Post by SamVision »

Spear End of Destiny and Project Eisenritter had exploding barrels.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

tried to edit the new freedoom pistol and failed miserably :(

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