[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Looking through my old doom folders and finding some gems. Made a Wacky Wheels kart for doomguy instead of the mariokart one that Solar did the sprites for back in the day
I remember doing the tedious 6 extra rotations for the kart... cause Wacky wheels had 10 rotations
Aaaand now it is my avatar...
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Re: [SPRITES] Spriting Carnival!!
kekekek.+:icytux:+. wrote:
Looking through my old doom folders and finding some gems. Made a Wacky Wheels kart for doomguy instead of the mariokart one that Solar did the sprites for back in the day
I remember doing the tedious 6 extra rotations for the kart... cause Wacky wheels had 10 rotations
Aaaand now it is my avatar...
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Re: [SPRITES] Spriting Carnival!!
looks like someone on a kart slipped three banana peels at once.
i don't think that bright blue pants won't be darker along with the green shirt, though. or is it?Master of Disasters wrote:That's the wonderful part about translations, green is really easy to translate later.
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Re: [SPRITES] Spriting Carnival!!
Welp.
I recall at least one frankensprite that began with this idea from waaaay back in this thread. Fun times.
I recall at least one frankensprite that began with this idea from waaaay back in this thread. Fun times.
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Re: [SPRITES] Spriting Carnival!!
you've not forgotten us on this have you? eagerly awaiting this!SamVision wrote:Done, I'll post the png later.
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Re: [SPRITES] Spriting Carnival!!
Credits to Raven.
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Re: [SPRITES] Spriting Carnival!!
ID TECH3 TIP!!!!
devmap some map or sv_cheats 1 to access some cheaty cvars
r_ambientScale 0-2 (to adjust your model's ambient (flat) and direct (i.e. anything from lightgrid, dynamic lights) lighting)
r_directScale 0-2
r_overbrightBits 0 (bit better color precision)
r_clear 1
r_drawWorld 0
cg_fov 90 (higher fovs push the weapon downward, and so will wider non 4:3 resolutions. you can try compensating with cg_gunZ)
r_znear (adjust this lower if you get some terrible poly clipping up close, note this will make everything in the distance far less precise)
Raven games have a specular shader layer on guns usually (since SOF1).
devmap some map or sv_cheats 1 to access some cheaty cvars
r_ambientScale 0-2 (to adjust your model's ambient (flat) and direct (i.e. anything from lightgrid, dynamic lights) lighting)
r_directScale 0-2
r_overbrightBits 0 (bit better color precision)
r_clear 1
r_drawWorld 0
cg_fov 90 (higher fovs push the weapon downward, and so will wider non 4:3 resolutions. you can try compensating with cg_gunZ)
r_znear (adjust this lower if you get some terrible poly clipping up close, note this will make everything in the distance far less precise)
Raven games have a specular shader layer on guns usually (since SOF1).
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Re: [SPRITES] Spriting Carnival!!
Thank you!, i'll keep this saved.
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Re: [SPRITES] Spriting Carnival!!
real nice icytux!
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Re: [SPRITES] Spriting Carnival!!
It could use some extra shading but besides that it looks pretty cool.
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Re: [SPRITES] Spriting Carnival!!
those two healing frames have barely leaving shadows unlike the others, intentional?
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Re: [SPRITES] Spriting Carnival!!
Demon Tech BFG - WIP
Suggestions?
Suggestions?
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Re: [SPRITES] Spriting Carnival!!
Horned/Humanoid skull maybe?
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Re: [SPRITES] Spriting Carnival!!
looks cool and all, but doesn't really resemble a gun from that angle
i mean, i don't see the barrel or any kind of muzzle
also lighting appears to be symmetrical. quick someone call blox
i mean, i don't see the barrel or any kind of muzzle
also lighting appears to be symmetrical. quick someone call blox