Looking through my old doom folders and finding some gems. Made a Wacky Wheels kart for doomguy instead of the mariokart one that Solar did the sprites for back in the day
I remember doing the tedious 6 extra rotations for the kart... cause Wacky wheels had 10 rotations
Looking through my old doom folders and finding some gems. Made a Wacky Wheels kart for doomguy instead of the mariokart one that Solar did the sprites for back in the day
I remember doing the tedious 6 extra rotations for the kart... cause Wacky wheels had 10 rotations
ID TECH3 TIP!!!!
devmap some map or sv_cheats 1 to access some cheaty cvars
r_ambientScale 0-2 (to adjust your model's ambient (flat) and direct (i.e. anything from lightgrid, dynamic lights) lighting)
r_directScale 0-2
r_overbrightBits 0 (bit better color precision)
r_clear 1
r_drawWorld 0
cg_fov 90 (higher fovs push the weapon downward, and so will wider non 4:3 resolutions. you can try compensating with cg_gunZ)
r_znear (adjust this lower if you get some terrible poly clipping up close, note this will make everything in the distance far less precise)
Raven games have a specular shader layer on guns usually (since SOF1).
looks cool and all, but doesn't really resemble a gun from that angle
i mean, i don't see the barrel or any kind of muzzle
also lighting appears to be symmetrical. quick someone call blox