[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
YukesVonFaust
Posts: 1353
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image
Today was a good day.
Creds to 3dsociety.ru. via Yobi3D.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

For those who find thumbhole stocks superfluous.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

come to think of it, i think grip is kinda weak looking, intentional?
YukesVonFaust wrote:Image
Today was a good day.
That's one HUGE uzi!
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

And here's a box of Raufoss rounds for the Organ Grinder
Raufoss.png
You do not have the required permissions to view the files attached to this post.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

"I swear, it did not look like that when I got it".
Last edited by TheRailgunner on Thu Jan 28, 2016 3:33 am, edited 2 times in total.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Post by Slax »

TiberiumSoul wrote:And here's a box of Raufoss rounds for the Organ Grinder
Raufoss.png
We're gonna need a bigger box.
User avatar
Mor'Ladim
Posts: 314
Joined: Tue Sep 27, 2005 7:38 am
Location: An artifact in an image you foolishly saved as a JPEG.

Re: [SPRITES] Spriting Carnival!!

Post by Mor'Ladim »

Some of you may remember this sprite I posted some time ago. It's back with heavy edits! Though, I think I made it too small. Doom man's hands are too large for this micro weapon:

Image

I'll just have to see if I can make it bigger by adding on more and MORE! This is a weapon I want to make similar to the crank gun from Bioshock: Infinite.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Slax wrote:We're gonna need a bigger box.
It scales down ingame, though how did i do in it detail wise?
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Slax wrote:We're gonna need a bigger blox.
What I read
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Mor'Ladim wrote:Some of you may remember this sprite I posted some time ago. It's back with heavy edits! Though, I think I made it too small. Doom man's hands are too large for this micro weapon:

Image
looking good, also i had no idea it actually have a rotating barrels!
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [SPRITES] Spriting Carnival!!

Post by loismustdie555 »

Could anyone touch this pistol up and add a hand + grip/handle? I've tried countless times and can't do it.

Image
User avatar
chronoteeth
Posts: 2665
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

new blatblat, "artillinger"

Image

as always, credits in my resource thread! paypal tips always appreciated at chronoteeth@gmail.com~
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Neat barrels and mechanics!
loismustdie555 wrote:Could anyone touch this pistol up and add a hand + grip/handle? I've tried countless times and can't do it.

Image
dbdguLI2.PNG
here, and next time try to send help at the resource request thread.
You do not have the required permissions to view the files attached to this post.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [SPRITES] Spriting Carnival!!

Post by loismustdie555 »

Captain J wrote:Neat barrels and mechanics!
loismustdie555 wrote:Could anyone touch this pistol up and add a hand + grip/handle? I've tried countless times and can't do it.

Image
dbdguLI2.PNG
here, and next time try to send help at the resource request thread.
Thanks! Though I was more looking for something with a large chunk of arm and more visible clip, so I could possibly craft some reload sprites. Any chance you could do something like that?
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Captain J wrote:come to think of it, i think grip is kinda weak looking, intentional?
It is on the normal version, but the wooden stocks could use stronger grips, no?

ImageImageImage

Return to “General”