[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Marty Kirra wrote:Also, I goofed and didn't post the right set last time. Here she is in her updated design.

Image
good to go, now she need a gun to fight with demons, obviously. give her an uzi, maybe?
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Cardboard Marty
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Re: [SPRITES] Spriting Carnival!!

Post by Cardboard Marty »

Vader wrote:Decided to try to finish some old monster concepts:
Image
Attack animation is still WIP!

Image
I can't believe I almost missed these, these are freaking great! I like the Manc variant, your artstyle has always been one of my favorite!
Captain J wrote:good to go, now she need a gun to fight with demons, obviously. give her an uzi, maybe?
She'll have a weapon for sure! Probably a pistol in the same pose as before, but I'm also doing an unarmed set for reasons.
PSTrooper
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Re: [SPRITES] Spriting Carnival!!

Post by PSTrooper »

Slax wrote:Image
My kind of woman.
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Vader
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Re: [SPRITES] Spriting Carnival!!

Post by Vader »

Thanks for the comments guys!

@Essel:
The attack sequence is actually based on the Revenant, so yeah that comparison makes sense :)

@Captain J:
My idea is to make the monster puke out little blobs of slime/acid wich will chase the player and explode in a fountain of goo when close enough:
Image
I will add more particles to the explosion in-game!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

sounds amazingly creative and reasonable to me! anyway is this blob will be shootable?
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Vader
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Re: [SPRITES] Spriting Carnival!!

Post by Vader »

Not sure yet but I guess it will be.
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

Those sprites could sorta also work as a replacement for Duke3D's protozoid slimer
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Marty Kirra wrote:
scalliano wrote:[Great to see progress on Mel's sprite. No prizes for guessing which one I'll be using ...
Haha I knew it! But I'm fine with this! We must play each other's characters in their respective color-swap outfits for maximum confusion and hype!
I'm definitely up for that, heh :grr:
The Thing Thing wrote:ZHeroes
That is just made of win. That name also gives me an idea for a Samsara/Doomvengers knockoff mod ...
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ArmanAhmadi
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Re: [SPRITES] Spriting Carnival!!

Post by ArmanAhmadi »

sprite0_strip5.png
I'm working on the rotations for the alternate pain frame from the SS Guards. Some rotations need improvement and the other three angles will be done when I have the time.



Also, the rotations were rushed.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I think it would look better if one leg was stepped back more. The "3" angle in particular looks very unstable; like he is about to topple backwards like a rigid plank. Putting one leg back to stabilise him would make sense IMO.
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ArmanAhmadi
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Re: [SPRITES] Spriting Carnival!!

Post by ArmanAhmadi »

Enjay wrote:I think it would look better if one leg was stepped back more. The "3" angle in particular looks very unstable; like he is about to topple backwards like a rigid plank. Putting one leg back to stabilise him would make sense IMO.
I just noticed that, thanks to your reply. I might fix it soon.
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Re: [SPRITES] Spriting Carnival!!

Post by PSTrooper »

ArmanAhmadi wrote:I'm working on the rotations for the alternate pain frame from the SS Guards. Some rotations need improvement and the other three angles will be done when I have the time.
Looking good. :)
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Went for something different on the fire, I used Doom 2's RROCK2 texture for it. I still can't sprite the pickups, and it irks me.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image Image
Blerp
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

^ HUD faces? Looks like it could work.

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