[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
REMOVE HORNS FROM PREMISES
wip of course
Edit: Done.
wip of course
Edit: Done.
Last edited by IMX on Fri Jan 30, 2015 9:25 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Ok, i'm pretty skilled in decorate too, just sayin'. I'll have to modify it a bit to to fit in with some effects in my mod. The heretic mod I'm hoping to use it in is Heretic: The Dark Shores of Thoji.Mor'Ladim wrote:Sure, go ahead. However, I may release a 'basic' version of the sprite sheet at first (which I have good progress on), as I planned quite a number of unique attacks for the enemy, which will utilize many different animations. I had asked Ghastly for help creating the Decorate code for it once I completed everything, and I'd hate to back out on such a request! We will see what happens when the time comes.Seidolon wrote: I'll use those in my heretic mod when you finish them, if that's ok with you.
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Re: [SPRITES] Spriting Carnival!!
Quasar got sent some more alpha/beta stuff - mostly screenshots of map WIPs, but there was one unseen sprite there.
A discarded enemy idea called "the blob". Obviously based on the Lost Soul. It was recycled as the inside of the Pain Elemental's mouth during its attack.
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Re: [SPRITES] Spriting Carnival!!
i'm not going to pushing around forever, but you would need to tribute his work with your spriting skills, because your style is like i said, fits with dark fantasy, and 90's capcom's golden aged games. so it does fits with GMOTA; the mod that requires capcom-ish or dark fantasy themed sprites and graphics.Mor'Ladim wrote:I had thought about that in the past, but believe it or not, this is actually my first enemy I've ever created for a Doom engine game, so I am not sure how well I would do on new creations. Not to mention I still have to see if this will actually fit during gameplay! It would be interesting though, as I've always had thoughts about participating in a project.Captain J wrote: would you like to work with combine kegan's GMOTA? i bet he really would like your sprite works especially dark fantasy style sprites like this one.
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Re: [SPRITES] Spriting Carnival!!
@Kinsie: You're like 5, 6 pages late
http://forum.zdoom.org/viewtopic.php?p=809721#p809721
http://forum.zdoom.org/viewtopic.php?p=809721#p809721
Romero said there was more to be seen, and lo and behold.IMX wrote:
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Re: [SPRITES] Spriting Carnival!!
My bad, must have glossed over it.
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Re: [SPRITES] Spriting Carnival!!
more sprite-hacking foolin' with doomnukem's work. playing with his various colt type pistols to make amt longslides...
oh, and trailblazer's 'sidekick' makes a great 1997 dnf pistol too!
credit to doomnukem for original weapons and eriance for original hands. though I don't mind it being used, be sure to ask them first before using...
...well sort of... oh, and trailblazer's 'sidekick' makes a great 1997 dnf pistol too!
credit to doomnukem for original weapons and eriance for original hands. though I don't mind it being used, be sure to ask them first before using...
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Last edited by osjclatchford on Sat Jan 31, 2015 6:56 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
It would be awesome if you also make the fire animation.osjclatchford wrote:more sprite-hacking foolin' with doomnukem's work. playing with his various colt type pistols to make amt longslides......well sort of...
credit to doomnukem for original weapons and eriance for original hands. though I don't mind it being used, be sure to ask them first before using...
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Re: [SPRITES] Spriting Carnival!!
may well do soon... oh and I've updated the above post with the full frames for the duke gun. no flash as Its silenced so a smoke puff spawned at the barrel would do there...
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Re: [SPRITES] Spriting Carnival!!
now that's atomic!
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Re: [SPRITES] Spriting Carnival!!
Credits to ID Software, Rogue Entertainment, Sergeant_Mark_IV, HazeBandicoot, Mike12, DoomNukem.
Code: Select all
My sprites are free to use. No need to ask me for permission. Just give credits for it. Please credit me as Chronos "phantombeta" Ouroboros. (Wouldn't mind getting the name of the mod it's going to be used in so I can see if it feels used correctly in the mod tho'...)
Last edited by phantombeta on Tue Jun 30, 2015 1:11 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
looks good, but you gotta do something about the reloading animation. magazine grabbbed hand is lacks animations and the magazine need to be have a bullet at the far to the right. if this thing uses ballistic ammo, of course.
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Re: [SPRITES] Spriting Carnival!!
I edited the SG death to have a clean head. That's what I did to a few other death sprites too.Mike12 wrote:It's a bit of a late reply, just stumbled on this while catching up. The death on the bottom sheet was done/edited by myself (the one with the blood still on teh head) - I think somebody else may have edited it to have a clean head though, I don't quite remember.Carbine Dioxide wrote:I made it like that because I don't like the original that much. I also plan on adding this version into Souls of Black. I am sure it won't be that hard to do yourself, considering you're a great spriter and all.Captain J wrote:would you can make that mech demon's alt death more similar like the original does? i thought it was just a vanilla demon with mech pants, not an actual mech demon.
Credits to who ever made the imp gunner death.
Credits to who ever made the top death of the bottom sheet (I think OSJ made it).
Edit: Strange, doesn't appear to show either of the attachments.
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Re: [SPRITES] Spriting Carnival!!
so here's the full set.Guardsoul wrote:...It would be awesome if you also make the fire animation.
includes a grip off a luger sprite (sorry cant remember who made that, i'm sure someone will say who) and a duke3d muzzleflash because I thought it matched the sprite rather nicely...
again, although I don't mind, ask the appropriate people for permissions before releasing anything with this in. the pistol, is based off of others work...
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Re: [SPRITES] Spriting Carnival!!
Decided to try to finish some old monster concepts:
Attack animation is still WIP!
Attack animation is still WIP!