Uh, honestly it looks better than your "tilted" anim, you should use itosjclatchford wrote:err... ok but I'm not going to do all that... I'm not even going to use it... its kinda just a doodle...
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
also we reached over 18000 posts today.
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Re: [SPRITES] Spriting Carnival!!
You misunderstand me. my three sprites are just a doodle. I had no intention to use those Or any others. Not saying torrids work is bad. Just saying its a lot of work to follow his instructions for something I was just doodling in paint in... I think his modified sprite is actually rather lovely...Batandy wrote:Uh, honestly it looks better than your "tilted" anim, you should use itosjclatchford wrote:err... ok but I'm not going to do all that... I'm not even going to use it... its kinda just a doodle...
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Re: [SPRITES] Spriting Carnival!!
Guys i need some help. Right now i am working on impes
(utility set for unity3d which allows to load UDMF and DECORATE from zdoom-compatible pk3 files), and I decided to make an example gun. But since i am throat deep in development, i need someone else to help me finishing up the job - i already have 17 rendered frames,
it just a matter of adding proper shading, coloring, hand and few excessive frames which did not required rendered pieces (pump movement, gun clip change). Here is a dem gallery of frames
https://www.dropbox.com/sh/60gqcyq78yrt ... Uia?dl=0#/
(it's a snortgun)
and here are they zipped https://dl.dropboxusercontent.com/u/928 ... ortgun.zip , if anyone interested. Just like with Impes - it's a CC-BY work, so once you finalize them you're also free to use them however you see fit, just credit me.
P.S. one more thing - if you're going to do it - try using only freedoom hands, because that wouldn't screw project's CC-BY over (it's supportive of BSD)
(utility set for unity3d which allows to load UDMF and DECORATE from zdoom-compatible pk3 files), and I decided to make an example gun. But since i am throat deep in development, i need someone else to help me finishing up the job - i already have 17 rendered frames,
it just a matter of adding proper shading, coloring, hand and few excessive frames which did not required rendered pieces (pump movement, gun clip change). Here is a dem gallery of frames
https://www.dropbox.com/sh/60gqcyq78yrt ... Uia?dl=0#/
(it's a snortgun)
and here are they zipped https://dl.dropboxusercontent.com/u/928 ... ortgun.zip , if anyone interested. Just like with Impes - it's a CC-BY work, so once you finalize them you're also free to use them however you see fit, just credit me.
P.S. one more thing - if you're going to do it - try using only freedoom hands, because that wouldn't screw project's CC-BY over (it's supportive of BSD)
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Re: [SPRITES] Spriting Carnival!!
Wait, how does this work? Does this allow you to load Doom maps into Unity and then edit them there? Does it also allow you to export back into UDMF?smoke_th wrote:(utility set for unity3d which allows to load UDMF and DECORATE from zdoom-compatible pk3 files)
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Re: [SPRITES] Spriting Carnival!!
Oh no, completely in reverse - it loads udmf maps in unity as a mesh pieces (with some compromises - like you need to setup polyobject in order for doors to properly work) so you can actually build game levels (indie game level of development obviously) using doom builder, and also configure your in-game things using decorate.Snarboo wrote:Wait, how does this work? Does this allow you to load Doom maps into Unity and then edit them there? Does it also allow you to export back into UDMF?smoke_th wrote:(utility set for unity3d which allows to load UDMF and DECORATE from zdoom-compatible pk3 files)
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Re: [SPRITES] Spriting Carnival!!
trying to o a cyber reptile
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Re: [SPRITES] Spriting Carnival!!
too bad freedoom already got detailed one, but this big lizard dude COULD replace the recent one and far better.
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Re: [SPRITES] Spriting Carnival!!
thanks i might give it a try, i wanted to make this guy some sort of flying lizard strogg (been playing lots of quake 2 lately) with multiple weapons, but soon realized i lack teh skill, so made it simply a cyberdemon style monster
anyway tried imporivng the animation of this guy a bit
ill probably have to reduce the motion in the tentacles
anyway tried imporivng the animation of this guy a bit
ill probably have to reduce the motion in the tentacles
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Re: [SPRITES] Spriting Carnival!!
Startin on this.
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Re: [SPRITES] Spriting Carnival!!
im not sure if thats sams shotgun or not
but the pump doesnt seem to move
but the pump doesnt seem to move
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Re: [SPRITES] Spriting Carnival!!
Yeah, the pump was back in the model rip, probably would be a good idea to move it up a bit.
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Re: [SPRITES] Spriting Carnival!!
Why do I get a GTA:SA vibe from that shotgun?
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Re: [SPRITES] Spriting Carnival!!
Just a test hand belonging to another space pirate.
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Re: [SPRITES] Spriting Carnival!!
oooooh, so that's the reason why you were afk in skype. amazing neat work! i hope you can do the rest of weapons!Sgt. Shivers wrote:
Startin on this.