[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Marrub
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Marrub »

amazing animation by shivers
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

It was coming from mouth, i should knew.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

So Slax, you up for Sprite War 4.8b?

I'll fire the first shots with this here redesigned M0 Garand:

ImageImage

At least now it looks sort of like it was made in the 2430's.
Last edited by TheRailgunner on Wed Oct 15, 2014 12:40 am, edited 2 times in total.
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Hornetzero
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Re: [SPRITES] Spriting Carnival!!

Post by Hornetzero »

Something for old times:

Image
Kostov
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

TheRailgunner wrote:So Slax, you up for Sprite War 4.8b?
That doesn't make sense. Pickup sprites are far smaller and easier to do, and I've yet to see first person views on guns from you.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

undead003 wrote:
TheRailgunner wrote:So Slax, you up for Sprite War 4.8b?
That doesn't make sense. Pickup sprites are far smaller and easier to do, and I've yet to see first person views on guns from you.
It would take me a considerably longer time to produce HUD sprites for every pickup sprite I've crapped out...hell, just from POU's project folder, I've got 31 unique pickups, and a further 9 in Helsturm's (no, the pickups aren't necessarily produced for either project). That doesn't include Helsturm-specific pickups, of which there are many variants and redesigns.

And it makes a lot of sense - the last sprite war Slax and I got into revolved entirely around pickup sprites (speaking of which, I better get on those Holdenson caliber conversion kits...).
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SamVision
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Re: [SPRITES] Spriting Carnival!!

Post by SamVision »

Hornetzero wrote:Something for old times:
Looks great, but is there a version without the fire?
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

The stock has been bothering me since my last post:

ImageImage

The M0 nears completion...

EDIT: I accidentally uploaded one of the sprites with a flash suppressor and it didn't look half bad, so I decided to keep it on both. Then I ended up tweaking the stock again - I've uploaded these sprites four times. Four tiiiiiimes...

EDIT II: Five times. And now, the single-gripped one has been uploaded SIX times due to an errant pencil tool.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

SamVision wrote:
Hornetzero wrote:Something for old times:
Looks great, but is there a version without the fire?
there ya go.
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!

Post by jazzmaster9 »

Here's an MG-42 with a drum magazine.
Image

and a slightly improved MG-34.
Image
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

jazzmaster9 wrote:Here's an MG-42 with a drum magazine.
Image
You got reload sprites for that beast? I used the older MG-42 set for Project Operation Unthinkable, and this bedrummed sprite would be more consistent with the existing ADS animation (the current idle sprite has no drum).
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Stupid Question: What does ADS mean?
Kostov
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

TheBadHustlex wrote:Stupid Question: What does ADS mean?
Aim down sight
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demo_the_man
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Re: [SPRITES] Spriting Carnival!!

Post by demo_the_man »

quote="Hornetzero"]Something for old times:

Image[/quote]
CASTLEVANIA!

also my contributatiotoin to sprite war 4.8b

plasma longrifle
plasma longrifle.png
[
and a horrible zombieman mechahitler hybrid
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Last edited by demo_the_man on Wed Oct 15, 2014 6:08 am, edited 1 time in total.
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!

Post by jazzmaster9 »

TheRailgunner wrote:
jazzmaster9 wrote:Here's an MG-42 with a drum magazine.
Image
You got reload sprites for that beast? I used the older MG-42 set for Project Operation Unthinkable, and this bedrummed sprite would be more consistent with the existing ADS animation (the current idle sprite has no drum).
I'll try to make some.

[EDIT] I made this, it's basically the drum and the gun separated, I also added a handed version of the drum. maybe you can make a reloading animation out of this. :D

Image

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