[SPRITES] Spriting Carnival!!

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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

Needs hands, and we're good to go!
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I did not put hands on it do to the resource request thread. You might also notice that it does not have a magazine in it. That is because I was going to lower it at the Ready state, and then when it reloaded, it would insert a mag into it. I really don't know how to make it better, nor do I know which hand would fit it. I would probably be a spriter if it weren't for the fact that I can not shade for shit. My knowledge on perspective is pretty poo poo too. That rhymed, I think. :3:
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Thing. Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Now that's even more qualified, if now someone can shade it...
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I think I made it a little better, although you might not be able to tell.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Lights on.
Image Image
And a comic book kinda look.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

the shotgunguy is done

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it still needs some improvements but itll do for now
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Nicely Done! Can you make a death where he does not get cut in half?
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Could do with some more gore stuff (ribs, meat chunks...) for the big death.
Also, splat.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

thats looking good slax, anyone who wants to take a stab at editing the sprites is free to do so, but it would be really apreciated if they are doom palleted so we can use them in freedoom
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

TheBadHustlex wrote:K. Didn't know it was that important to give credits in this thread. My README does, of course.
The point wasn't that you didn't mention credits -- tons o' random edits of things go up here all the time and sometimes things don't get mentioned and it's generally not a big deal -- it's more that the language you used heavily suggested it was a purely-original work.
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Hornetzero
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Re: [SPRITES] Spriting Carnival!!

Post by Hornetzero »

My efforts on creating the classical T-rex:

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Slax wrote:Lights on.
Image Image
pleeeeease use slaxie's smexy edit, ray.
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Xaser wrote:
TheBadHustlex wrote:K. Didn't know it was that important to give credits in this thread. My README does, of course.
The point wasn't that you didn't mention credits -- tons o' random edits of things go up here all the time and sometimes things don't get mentioned and it's generally not a big deal -- it's more that the language you used heavily suggested it was a purely-original work.
Sometimes, I just screw up with english.

On-Topic:
Do TEXTURES-Animations (In form of GIF's or Videos) count for this thread? My posted weapon has some now.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

oh i like that hornet zero it looks like godzilla or gorosaurus :)

cap j, i like slaxs edit, but the frames need to be in doom pallete, and we are going to have brightmaps anyway
EDIT it actually doesnt change that much when converted to doom pallete, so i will incorporate it with some twiking (im still not sure wich color to use for horns)

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