Haha, awesome! Definitely looks powerful.Captain J wrote:nothing is wrong with this bazooka but it's dark as hell, original sprite by bethesda softworks.
[SPRITES] Spriting Carnival!!
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mallo
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Re: [SPRITES] Spriting Carnival!!
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!
heh, that's pretty cute, actually. Nitemare 3D wasn't that bad... but it wasn't very good either. how do you jump from the relatively easy difficulty from level 1, to the absolutely nightmarish difficulty of level 2? the gap is too steep, it definitely needs a lot less hitscanner enemies this early on!
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D00mfan
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Re: [SPRITES] Spriting Carnival!!
Yeah they should of reduced the hit scan damage for the enemies, I don't see why none of the enemies used projectiles. Episode 3 gets hard because there is only one melee enemy which is a ghost, the rest are hitscan. Shame really, good concept, I can't think of any good FPS games where you kill the universal monsters.Viscra Maelstrom wrote:heh, that's pretty cute, actually. Nitemare 3D wasn't that bad... but it wasn't very good either. how do you jump from the relatively easy difficulty from level 1, to the absolutely nightmarish difficulty of level 2? the gap is too steep, it definitely needs a lot less hitscanner enemies this early on!
Still one of my favourite childhood games, hopefully when I continue working on my project I will reduce the damage by quite a bit.
Some other unused sprites:
Zombie with dynamite:

The thing that couldn't die, old version, now have a replacement for this:

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Athel
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Re: [SPRITES] Spriting Carnival!!
@Arman: Those look good! Also, "minor"?
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Angel-Neko_X
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Re: [SPRITES] Spriting Carnival!!
Spoiler:
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Athel
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Re: [SPRITES] Spriting Carnival!!
Those hands... looks like they can be part of a Duke Nukem Modd
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TheMightyHeracross
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Re: [SPRITES] Spriting Carnival!!
Those hands are from Duke Nukem.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!
Just something that happened.


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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
That is Awesome Haze! Very Duke Nukemish! 
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Hornetzero
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Re: [SPRITES] Spriting Carnival!!
Here is an attempt at trying to make it appear as though the player has acquired the Centaur's sword and bracelets from Hexen. I was also hoping to make a green fire aura surround this sword like the Quitus and the firestorm but I'm just not able to understand how raven made those effects. Worst come worst, I may need to stretch and skew the Quietus's green fire aura around this blade. It may turn out ugly, but at least the sword will have the nice fire I want it to have.


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raymoohawk
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Re: [SPRITES] Spriting Carnival!!
those look great haze!
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!
I was wondering, since the parts i used for those pick ups were only for reference, i re-drawn them over, maybe they cold be resized and used for freedom.
Edit: I mean about the style, of course i would have to re-do them to fit Freedom's HUD sprites.
Edit: I mean about the style, of course i would have to re-do them to fit Freedom's HUD sprites.
Last edited by YukiHerz on Sun Sep 28, 2014 7:11 pm, edited 1 time in total.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
Here is a Deagle I made. I know this isn't the resource request thread, but can some one Blox or Doom Nukem it up a little or at least make it look better? I imagine that I am not breaking the law by posting a sprite I made that could use some touching up.
You do not have the required permissions to view the files attached to this post.
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Ravick
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Re: [SPRITES] Spriting Carnival!!
It'd be even more awesome with normal shorgunguy clothes and no mask! Just like a variant of teh same type!raymoohawk wrote:slowly progressing
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!
we actually cant do that, because it would be a recreation of the doom character, making it fanart. that s also the reason why the freedoom cyberdemon is not a hoofed horned demon



