[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

I am actually happy with this odd pear shaped water shotgun I made!

Image

Rest of the frames coming soon!

EDIT: THis is the second time I started a page on here! 3 for 3?
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MarlboroMike2100
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Re: [SPRITES] Spriting Carnival!!

Post by MarlboroMike2100 »

Hate to bust balls but.... barrel looks a bit bent, not the broken shotgun from resident evil bent(That I said I want to fire it, regardless of how dangerous it looks and that 45 degree bent barrel near the grip) but, slightly bent. Maybe the backround color makes it look this way?
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

fraggle put together a wad for the freedoom zombie!
grab it here
https://soulsphere.org/random/rmhposs.wad
it is probably going to be on the next build of freedoom
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

XHGCD3.png
nothing is wrong with this bazooka but it's dark as hell, original sprite by bethesda softworks.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

i would flip it left to right for the lightning to have a light source from the left.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

dukedoom76 wrote:Hey. Could you tell me what software you used to make the sprites and how to implement them in Duke Nukem 3D?
I used GIMP. I don't know much about Duke .ART editing, and this isn't really the thread for that kind of discussion, but I'd suggest going to Duke4 forums and asking that question.

Here's the images in png format though, because the one posted before was in jpg.
Spoiler:
Infernum is no longer set in the 1920s and is most likely cancelled anyways (it has turned into a different project entirely), so these images are of free use.
Last edited by gerolf on Sat Sep 27, 2014 4:58 pm, edited 2 times in total.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

third rotation!
Image
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SuperSomariDX
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Re: [SPRITES] Spriting Carnival!!

Post by SuperSomariDX »

Wow! That's some very impressive work there. Nice job!
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

thanks, the zombie man and cyberdemon have been commited to the freedoom repository and should be appearing in the new build soon :)
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SuperSomariDX
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Re: [SPRITES] Spriting Carnival!!

Post by SuperSomariDX »

I'll definitely be looking forward to that update then. :wink:
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I have never said this before, but Marlboro Mike, you make some very interesting sprites, they are very Mike12ish. Have you put any of your sprites into a mod?
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

the latest build of freedoom now includes the zombie and cyberdemon edits, but man the zombie colors are horribly inconsistent from frame to frame, ill have to do some heavy correction of them after im done with the imp
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Will you be doing any other sprites for free doom besides monsters?
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

only the monsters for now
EDIT
teh walking frames are doen (a bit hackish thoug)! next is the hard parts :-)
Image
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ArmanAhmadi
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Re: [SPRITES] Spriting Carnival!!

Post by ArmanAhmadi »

More Wolf3D rotations.
GuardRotation1_strip8.png
GuardRotation2_strip8.png
GuardRotation3_strip8.png
Also, all of these rotations are being used in the ECWolf Minor Sprite Fixing mod. :)
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