[SPRITES] Spriting Carnival!!
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
I would like to see that shotgun guy finished.
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!
You definitely canfellowzdoomer wrote:Blox wrote:god damn, how will cell jerk it now ;-;The fun part about the whole metal police saying my shit looks like plastic thing is that this legitimately looks like plastic and certainly hasn't been shit all over.jazzmaster9 wrote:
I, for one, have no problem with any of those sprites! Can I "steal" those?
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Athel
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Re: [SPRITES] Spriting Carnival!!
Any gunfire/muzzleflash frames?
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!
fellowzdoomer wrote:Any gunfire/muzzleflash frames?

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Yuraofthehairfan
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Re: [SPRITES] Spriting Carnival!!
That sucksGhastly_dragon wrote:The server that hosts R667 (as well as many other sites, R667 wasn't targeted specifically) got attacked a few months ago, and it messed up the forums. We don't know enough PHP to fix it, unfortunately.Yuraofthehairfan wrote:Also I think Realm 667 was Hacked again the forms are not working
Anyway, that looks awesome!
Thank you hope to get this finished some day lol XD
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Slowly working on an Angled Pistol, here's what I got today.
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Slax
- ... in rememberance ...
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Re: [SPRITES] Spriting Carnival!!
Neat. Barrel looks a bit bloated but it kinda looks alright anyway.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!
slowly progressing




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Captain J
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Re: [SPRITES] Spriting Carnival!!
Hope you can do about shotgun nicely in future progress!Sgt. Shivers wrote:
Slowly working on an Angled Pistol, here's what I got today.
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Athel
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Re: [SPRITES] Spriting Carnival!!
How do you guys create these sprites?
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Kostov
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Re: [SPRITES] Spriting Carnival!!
I can see that pistol uses the default hand, so Shivers is only spriting the pistol.
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Enjay
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Re: [SPRITES] Spriting Carnival!!
Shotgun guy looks great.raymoohawk wrote:slowly progressing
The problem with the "imp" is the source material. It is very unDoomy IMO and, even though the FreeDoom sprites are a bit inconsistent, it doesn't particularly fit very well with them either. If memory serves, it's one of the sprites that came from PoVDoom. As such, you can tell its a very early style 3D rendering effort. I'm also not really convinced by the basic design either. Frankly, it's a bit poo IMO. With a lot of work it might fit in and your edit certainly looks a lot better but I wonder if this might be one that should be done from the ground up?
Another sprite I suggest might be in a similar position is the "revenant" gargoyle. I don't think the sprite is particularly bad but I don't think it fits in very well with the rest of the FreeDoom aesthetic. It also doesn't match up particularly well with the Revenant missile attack.
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jmickle
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Re: [SPRITES] Spriting Carnival!!
The design of most of the freedoom enemies is really bad imo. The silhouettes don't describe the enemies properly at all, and styles are mish-mash.
The zombieman and shotgunner are decent and interesting designs, though. With raymoohawk's (fantastic) rendering, they will be perfect for the wad. The imp should take a note from doom and have a similar body structure to the zombies, but since our freedoom sprites have more interesting poses than the doom ones, there's room for a more interesting redesign. The current one is much too big and an incomprehensible body shape.
For the imp I suggest making a lankier and scrawnier design, which would help represent the low-tier nature of the enemy. Some references to show what I mean (only for the body shape):
http://2.bp.blogspot.com/-nDraeIR1X-E/U ... Dublin.jpg
http://4.bp.blogspot.com/_QQbAC4gfeNo/T ... detail.jpg
If I get some time I'll try to put together a concept.
The zombieman and shotgunner are decent and interesting designs, though. With raymoohawk's (fantastic) rendering, they will be perfect for the wad. The imp should take a note from doom and have a similar body structure to the zombies, but since our freedoom sprites have more interesting poses than the doom ones, there's room for a more interesting redesign. The current one is much too big and an incomprehensible body shape.
For the imp I suggest making a lankier and scrawnier design, which would help represent the low-tier nature of the enemy. Some references to show what I mean (only for the body shape):
http://2.bp.blogspot.com/-nDraeIR1X-E/U ... Dublin.jpg
http://4.bp.blogspot.com/_QQbAC4gfeNo/T ... detail.jpg
If I get some time I'll try to put together a concept.
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Captain J
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Re: [SPRITES] Spriting Carnival!!
welp, i was asked about revenant before;
and he said;Captain J wrote:Great to be finished. Btw, do you have any mind to redesign the revenant one, too? I think it's a gargoyle from open arena. Otherwise it already appeared from different game.
EDIT:zrrion's steamy bfg thing turned into a automatic rivet gun, and yes. it's another part of the tribute thing for doom zone.raymoohawk wrote:thanks cj! my intention is to eventually edit or redesign all of the monsters from freedoom regardless of wether my versions are incorporated into the actual game or not
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D00mfan
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