[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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HellCattX
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Re: [SPRITES] Spriting Carnival!!

Post by HellCattX »

GhostKillahZero wrote:Some people personally like LMG sprites, but you will like this one too!
Image
Still needs major editing though...
GhostKillahZero wrote:You knew what I mean anyway (but I will keep that in mind next time), now time for me to upload something...
Image
I just raised the arms and added hands to it.
Glad to see people takin an interest in my machineguns... Remember, all i used was the build your own rifle sprite sheet.

Also there is a smaller LIGHT machinegun counter to this, what you see above, is the doom = of a .50 cal machinegun from one of my old mods.

Relm667 has them both...http://realm667.com/index.php/repositor ... 8?start=30

As soon as that player skin is done, finaly can add a marine that can drop a machinegun that looks like he's holding a machinegun hehe.
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GhostKillahZero
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Re: [SPRITES] Spriting Carnival!!

Post by GhostKillahZero »

The hardest part about making custom player sprites e.g like the one I posted above, is making rotations of that weapon for the player sprite.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

torridGristle wrote:I tried pulling it back.
gorgeous and well-fixed, now that's more like it.
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Deimus
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Re: [SPRITES] Spriting Carnival!!

Post by Deimus »

torridGristle wrote:
I tried pulling it back.
Thank bro.
Im trying to work with the other seems more fitting the snipers profile near the butt.
I put together some references , and you're right, recoiling up seems best option to show off the gun.
Spoilers because its kinda big.
Spoiler:
Anyways, I really want a angled browning auto-5, so i winged it. pretty rough.
Image
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wildweasel
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

That looks good, unusually good for that kind of work. The barrel does not seem quite long enough in the angled view compared to the foregrip, though; perhaps shortening the foregrip would help.
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

I do love to see the Bulletstorm sniper!
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Mike12
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Re: [SPRITES] Spriting Carnival!!

Post by Mike12 »

Slax wrote:Oh, UTS-15. You seem to be the crappiest thing since... poo.
Ah, I'm making it more because it looks kinda cool. :P
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kaos_2211
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Re: [SPRITES] Spriting Carnival!!

Post by kaos_2211 »

I can leave my soulcube here? no? no matter now here
Image
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Deimus
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Re: [SPRITES] Spriting Carnival!!

Post by Deimus »

wildweasel wrote:That looks good, unusually good for that kind of work. The barrel does not seem quite long enough in the angled view compared to the foregrip, though; perhaps shortening the foregrip would help.
Thanks, I want to make this for a while. How is this? Saw some pics of google images and tried to match the receiver profile. Not sure if its good or workable. Feel free to take a crack at it.

Reference pic:
Spoiler:
Image

kaos_2211 wrote:I can leave my soulcube here? no? no matter now here
Image
I cant open it, I think you posted the thumbnail.
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GhostKillahZero
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Re: [SPRITES] Spriting Carnival!!

Post by GhostKillahZero »

kaos_2211 wrote:I can leave my soulcube here? no? no matter now here
Image
This soulcube looks great! but the image is too small and blurry, do you have it any bigger and not so blurry?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

you shoudda post it with original format of your image next time if you don't wanna blur your baby up like this.
Deimus wrote:Thanks, I want to make this for a while. How is this? Saw some pics of google images and tried to match the receiver profile. Not sure if its good or workable. Feel free to take a crack at it.
Reference pic:
Image
BAUTO_ZP.png
i cracked it up as my best, i just made it's main parts shorter and made barrel longer and turned some cyan colours at bottom part into a same colour. plus, it's now doom palette-friendly.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Image
Mutant STAR Trooper.
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Batandy
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Re: [SPRITES] Spriting Carnival!!

Post by Batandy »

An issue that bugs me with that Browning is that the top of the receiver isn't round and the barrel merges with the receiver,it looks weird
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Deimus
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Re: [SPRITES] Spriting Carnival!!

Post by Deimus »

Captain J wrote: i cracked it up as my best, i just made it's main parts shorter and made barrel longer and turned some cyan colours at bottom part into a same colour. plus, it's now doom palette-friendly.
i feel like its too long, the barrel doesn't really match the handgaurd. tip should be smaller? idk.
Cyan color at the bottom? Thats probably the accidental smear.
I keep the background colored so its easier to edit in MSPaint. :P
Batandy wrote:An issue that bugs me with that Browning is that the top of the receiver isn't round and the barrel merges with the receiver,it looks weird
I see what you mean, I used the Mossberg as a base used that a reference and made an outline of where the barrel and handguard and receiver meet and tried to fix it.
I also tried to fix the reload and center fire
A bit better?
Image
Middle is the outline correction.
The one on the right is the latest edit, far right are just things you can overlay
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kaos_2211
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Re: [SPRITES] Spriting Carnival!!

Post by kaos_2211 »

my soul cube again
Image

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