[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Xim
Posts: 2093
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [SPRITES] Spriting Carnival!!

Post by Xim »

Write a tutorial eh? Yeah I guess so. It's not that hard to be honest, so I guess I could. But I'm not sure how good I am at writing tutorials. Where could I post it? I know on the forums, but where on them?
User avatar
Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: [SPRITES] Spriting Carnival!!

Post by Dancso »

Xim wrote:Write a tutorial eh? Yeah I guess so. It's not that hard to be honest, so I guess I could. But I'm not sure how good I am at writing tutorials. Where could I post it? I know on the forums, but where on them?
Well, editing section? Or your marines' thread :P
User avatar
FuzzballFox
Posts: 1905
Joined: Thu Jan 24, 2008 10:19 am
Location: Hampshire UK

Re: [SPRITES] Spriting Carnival!!

Post by FuzzballFox »

There should be a sub-forum for tutorials here in the editing section just like the Resources section in Projects.
User avatar
JoeyTD
Posts: 862
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

FuzzballFox wrote:There should be a sub-forum for tutorials here in the editing section just like the Resources section in Projects.
I 2nd what fuzzy just said. (look at it, people can learn how to do stuff like xim's marines sprites, My Centred weapons, Meany more members who may what to show others how to do stuff like they do.)
User avatar
Xim
Posts: 2093
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [SPRITES] Spriting Carnival!!

Post by Xim »

I might do a tutorial, either tomorrow or the day after. I might as well do a tutorial along with me making one of the DE weapon wielding marines.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: [SPRITES] Spriting Carnival!!

Post by XutaWoo »

So, Joey, does that mean we can also expect a tutorial about centering weapons? :P
User avatar
Behemoth
Posts: 19
Joined: Tue Jul 28, 2009 7:58 am
Location: France

Re: [SPRITES] Spriting Carnival!!

Post by Behemoth »

Fallen angel:
Image

Inspired by the archange Tyrael in Diablo II.
User avatar
oODemonologistOo
Posts: 318
Joined: Tue Jul 17, 2007 10:30 am
Location: one of the labs of hell

Re: [SPRITES] Spriting Carnival!!

Post by oODemonologistOo »

That's mad. Any chance you could finish it, sometime ? :D
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: [SPRITES] Spriting Carnival!!

Post by XutaWoo »

That'd be better if I could tell what I was looking at.
User avatar
Blade3327
Posts: 1064
Joined: Wed Jul 09, 2008 10:34 pm
Location: The ass-end of regulated space

Re: [SPRITES] Spriting Carnival!!

Post by Blade3327 »

That is SO cool. Um... what is it? Oh, just had a thought. Maybe you could make the wings semi-transparent (you can do that, right?)
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [SPRITES] Spriting Carnival!!

Post by CaptainToenail »

The only problem is it doesn't look like it should be in Doom at all :?
User avatar
JoeyTD
Posts: 862
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

XutaWoo wrote:So, Joey, does that mean we can also expect a tutorial about centering weapons? :P
maybe, if school dosen't give me homework on teh first few days of school.
User avatar
Behemoth
Posts: 19
Joined: Tue Jul 28, 2009 7:58 am
Location: France

Re: [SPRITES] Spriting Carnival!!

Post by Behemoth »

CaptainToenail wrote:The only problem is it doesn't look like it should be in Doom at all :?
I don't know why you said that ? I tried and it's fine:
Spoiler:
Blade3327 wrote:Maybe you could make the wings semi-transparent (you can do that, right?)]
No I can't. I could add an alpha value to the wings but ZDoom won't show it as the sprites are converted into doom image format (I suppose...)
Anyway I add "renderstyle add" property in DECORATE and it looks like this:
Spoiler:
User avatar
Blade3327
Posts: 1064
Joined: Wed Jul 09, 2008 10:34 pm
Location: The ass-end of regulated space

Re: [SPRITES] Spriting Carnival!!

Post by Blade3327 »

Well, I think Toenail meant that it does not fit the spriting style of Doom very well. It looks like it belongs in a different type of game. The sprite itself is great, though.
User avatar
Behemoth
Posts: 19
Joined: Tue Jul 28, 2009 7:58 am
Location: France

Re: [SPRITES] Spriting Carnival!!

Post by Behemoth »

Maybe this one is more appropriate :P

Blood lord :
Image

Return to “General”