Discuss anything ZDoom-related that doesn't fall into one of the other categories.
TheLightBad96
Posts: 438 Joined: Tue May 08, 2012 12:59 am
Location: Jonathan Crimson pleased to make your acquaintance.
Post
by TheLightBad96 » Wed Jan 22, 2014 8:50 am
cortlong50 wrote: anyone bored who wants to do like 25 pickup sprites for a good cause?
actually its a terrible cause and im a terrible person, but youre better than me and i really enjoy all of your art and youre the best person ever.
What type of pickups (i can do weapon pickups and Ammo and health but i generally suck at armor) But i am willing to help
cortlong50
Posts: 753 Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA
Post
by cortlong50 » Wed Jan 22, 2014 3:38 pm
The Thing Thing wrote: cortlong50 wrote: anyone bored who wants to do like 25 pickup sprites for a good cause?
actually its a terrible cause and im a terrible person, but youre better than me and i really enjoy all of your art and youre the best person ever.
What type of pickups (i can do weapon pickups and Ammo and health but i generally suck at armor) But i am willing to help
Just weapons haha. I stole the rest of the pickups from doom 64.
They're for my operation inhuman mod. So they're all real guns haha. If you don't giving it a download and a play to see what you're up for haha. THEY should be super easy there's just a bunch of em.
Bren
Posts: 70 Joined: Mon Dec 19, 2011 1:13 pm
Post
by Bren » Thu Jan 23, 2014 12:19 am
Attack frames all done. I just need to do the diagonal movement frames and death animation.
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Thu Jan 23, 2014 12:55 am
let me guess, exploding with spreading a chunk of slimes? also if that's explosive too, ooh man. now that's more deadly.
Lisac_the_fox
Posts: 137 Joined: Fri Oct 18, 2013 7:22 am
Location: In front of hell, looking down into the deep red abyss.
Post
by Lisac_the_fox » Thu Jan 23, 2014 2:17 am
If someone needs voxels for items i would be glad to help.
abbuw
Posts: 653 Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills
Post
by abbuw » Thu Jan 23, 2014 9:38 am
Have you ever been so mad that you wanted to PICK UP A BRICK AND THROW IT AT SOMEONE?
You do not have the required permissions to view the files attached to this post.
Nash
Posts: 17468 Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Post
by Nash » Thu Jan 23, 2014 9:42 am
Reelism would like to have a word with you.
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Thu Jan 23, 2014 10:17 am
THIS BRICK USED TO BE ONE BRICK2.png
THIS BRICK USED TO BE ONE BRICK.png
hell, and that's how i made this brick into a animatable few bricks, also doom paletted.
You do not have the required permissions to view the files attached to this post.
TheMightyHeracross
Posts: 2100 Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA
Post
by TheMightyHeracross » Thu Jan 23, 2014 4:07 pm
Captain J wrote: of course, the pistol sure needs more polishing, good luck with that.
I don't find that criticism really helpful. How exactly does it need polish?
I need to know, you know I'm an extreme noob at this.
Sgt. Shivers
Posts: 1743 Joined: Fri Jun 22, 2012 5:39 am
Post
by Sgt. Shivers » Thu Jan 23, 2014 4:35 pm
TheMightyHeracross wrote: Captain J wrote: of course, the pistol sure needs more polishing, good luck with that.
I don't find that criticism really helpful. How exactly does it need polish?
I need to know, you know I'm an extreme noob at this.
The Graphics look a bit stretched, maybe if you went and smoothed out the glove a bit, and tried to keep everything in scale in the animation it would look better.
TheMightyHeracross
Posts: 2100 Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA
Post
by TheMightyHeracross » Thu Jan 23, 2014 4:44 pm
Hmm, there was a lot of resizing involved, so I suppose I could try. I did notice that, wasn't sure what I could do, and it looked acceptable.
Does the AR look like that too, to you? I don't see it on there too much.
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Fri Jan 24, 2014 7:37 am
thank you, shivers. you just said everything what i felt...so, like this smooth enough?;
1.PNG
You do not have the required permissions to view the files attached to this post.
Marrub
Posts: 1199 Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Post
by Marrub » Fri Jan 24, 2014 7:52 am
Needs more smoothing on the lighting and around the wrinkles, other than that it looks OK.
Slax
... in rememberance ...
Posts: 2121 Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Post
by Slax » Fri Jan 24, 2014 11:50 am
Disgusting grease magic! Left in a hint of pixelation to show the difference.
Bitterman
Posts: 564 Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon
Post
by Bitterman » Fri Jan 24, 2014 11:56 am
Very good! Though I'd say it is a bit too smooth. Still awesome, nonetheless.