[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Scripten wrote:Just a quick electrified stun baton whipped up from the LameDuke sprites. Might be going in a horror mod of mine that may or may not be released. (Also threw in some off-hand sprites.)
Spoiler:
good work, but that hand sure got scaled badly; i still can see the 4x4 pixel chucks and mashes.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

A thing:
Wand.png
torridGristle wrote:You're welcome.
You wouldn't happen to be able to get that in with orthographic perspective?
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0bsidian
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Re: [SPRITES] Spriting Carnival!!

Post by 0bsidian »

Captain J wrote:
torridGristle wrote:You're welcome.
EDIT: nah, this terry;
http://doomwiki.org/wiki/Terry
I know that, but my Terry is worth infinitely more than yours. :mrgreen:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

and fun fact is i NEVER liked that terry either.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Captain J wrote:
Version-96 'zuberneil depansor' 9mm personal defense pistol.PNG
welp, spriting with a style is tottaly hard indeed. now i understand about lizard commando's hard works for his sprite.

otherwise my mod is going to coming soon.
May wanna adjust the trigger so you can get a finger in there. ;)
Looking forward to whatever mod you're making.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

EDIT:
Version-96 'zuberneil depansor' 9mm personal defense pistol.PNG
well, special thanks to slax. i just resized it for make sure fits with doom weapon sprite sizes also fixed it, cannot wait for finish those things. and that is the final.

RE-EDIT:
oh god it's sicklekind.gif
and THIS.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

That's sick... le.
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Re: [SPRITES] Spriting Carnival!!

Post by SamVision »

HOMES SMELL YA LATER of the Sicklekind
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image
Did you know that Doomguy's a shotgun dentist? He's pretty bad at it.
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abbuw
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Re: [SPRITES] Spriting Carnival!!

Post by abbuw »

Quake 3 grenade launcher.
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

abbuw wrote:Quake 3 grenade launcher.
That's an awesome rip! Will you be doing any of the kickback frames as well?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

also i hope you can rip rocket launcher as well too.

EDIT:
powerarmor akimbo.gif
also i'm trying to make some armor guy from nercodome into a UAC power armor guy.

less spikes, recolored and doom paletted.
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Zero X. Diamond
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Re: [SPRITES] Spriting Carnival!!

Post by Zero X. Diamond »

Shouldn't it be space marine green if it's UAC?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i'm doing this progress for my version of the mutiny.pk3, over-used reaver from strife that replaces power armor guy needs to be changed. also some enemies from this wad has a unconventional colours more than greens.
also shotgun guy, heavy weapon dude was used to be a uac marines and soldiers too, so why not? also pixlr that what i always working with didn't find such a good colours that fits with that armor's color, original color was an red.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Captain J wrote:also i'm trying to make some armor guy from nercodome into a UAC power armor guy.

less spikes, recolored and doom paletted.
Even with the changes, the art style is still very different to that of Doom. The proportions of the figure are very unDoom-like (making it look too scrawny for a Doom enemy) and the armour is quite Japanes/eastern in style compared to the bulky armour vests etc of the UAC. Basically, I don't think the base sprite is a good starting point for something that fits into Doom in the way that you seem to be trying to get.

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