good work, but that hand sure got scaled badly; i still can see the 4x4 pixel chucks and mashes.Scripten wrote:Just a quick electrified stun baton whipped up from the LameDuke sprites. Might be going in a horror mod of mine that may or may not be released. (Also threw in some off-hand sprites.)Spoiler:
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
A thing:
You wouldn't happen to be able to get that in with orthographic perspective?torridGristle wrote:You're welcome.
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Re: [SPRITES] Spriting Carnival!!
I know that, but my Terry is worth infinitely more than yours.Captain J wrote:EDIT: nah, this terry;torridGristle wrote:You're welcome.
http://doomwiki.org/wiki/Terry
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Re: [SPRITES] Spriting Carnival!!
and fun fact is i NEVER liked that terry either.
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Re: [SPRITES] Spriting Carnival!!
May wanna adjust the trigger so you can get a finger in there.Captain J wrote:welp, spriting with a style is tottaly hard indeed. now i understand about lizard commando's hard works for his sprite.
otherwise my mod is going to coming soon.
Looking forward to whatever mod you're making.
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Re: [SPRITES] Spriting Carnival!!
EDIT:
RE-EDIT: and THIS.
well, special thanks to slax. i just resized it for make sure fits with doom weapon sprite sizes also fixed it, cannot wait for finish those things. and that is the final.RE-EDIT: and THIS.
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Re: [SPRITES] Spriting Carnival!!
That's sick... le.
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Re: [SPRITES] Spriting Carnival!!
HOMES SMELL YA LATER of the Sicklekind
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Re: [SPRITES] Spriting Carnival!!
Did you know that Doomguy's a shotgun dentist? He's pretty bad at it.
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Re: [SPRITES] Spriting Carnival!!
Quake 3 grenade launcher.
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Re: [SPRITES] Spriting Carnival!!
That's an awesome rip! Will you be doing any of the kickback frames as well?abbuw wrote:Quake 3 grenade launcher.
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Re: [SPRITES] Spriting Carnival!!
also i hope you can rip rocket launcher as well too.
EDIT: also i'm trying to make some armor guy from nercodome into a UAC power armor guy.
less spikes, recolored and doom paletted.
EDIT: also i'm trying to make some armor guy from nercodome into a UAC power armor guy.
less spikes, recolored and doom paletted.
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Re: [SPRITES] Spriting Carnival!!
Shouldn't it be space marine green if it's UAC?
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Re: [SPRITES] Spriting Carnival!!
i'm doing this progress for my version of the mutiny.pk3, over-used reaver from strife that replaces power armor guy needs to be changed. also some enemies from this wad has a unconventional colours more than greens.
also shotgun guy, heavy weapon dude was used to be a uac marines and soldiers too, so why not? also pixlr that what i always working with didn't find such a good colours that fits with that armor's color, original color was an red.
also shotgun guy, heavy weapon dude was used to be a uac marines and soldiers too, so why not? also pixlr that what i always working with didn't find such a good colours that fits with that armor's color, original color was an red.
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Re: [SPRITES] Spriting Carnival!!
Even with the changes, the art style is still very different to that of Doom. The proportions of the figure are very unDoom-like (making it look too scrawny for a Doom enemy) and the armour is quite Japanes/eastern in style compared to the bulky armour vests etc of the UAC. Basically, I don't think the base sprite is a good starting point for something that fits into Doom in the way that you seem to be trying to get.Captain J wrote:also i'm trying to make some armor guy from nercodome into a UAC power armor guy.
less spikes, recolored and doom paletted.