[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

GhostKillahZero wrote:Also these are in doom palette so I don't think I ruined the colours... Note: that saving photos from a different app into your photo library will save it as JPG so try to remember that...
JPG doesn't care if it is Doom palette, it will make your colors crap anyway. Just look at it, you'll notice.
User avatar
Enjay
 
 
Posts: 26969
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Yeah, jpgs do not use 256 colour palettes and they do all sorts of butchery to the borders between colours in an effort to keep file sizes low. Perhaps counter-intuitively, this can mean a lot more colours in the image when you save a sprite as a jpg. That jet pack marine sprite sheet actually has 21536 unique colours in it according to Paint Shop Pro. Far more than can be found in the Doom palette I think you'll agree.
User avatar
Mánibranðr System
Posts: 179
Joined: Sun Aug 26, 2012 5:28 pm
Preferred Pronouns: They/Them
Location: Hong Kong

Re: [SPRITES] Spriting Carnival!!

Post by Mánibranðr System »

GhostKillahZero wrote:Finally! The jetpack marine is finished... Now I just need the marine tank, Note: that some it's rotations is the same as the others... But you get the point, Any suggestions?

Also check this rail gun that OSJB or whatever his name is, personally it looks like a centered version of Shadow Warrior's Railgun... I just added a scope to it ;)
image.jpg
Just as a protip, NEVER EVER save sprites as a JPG file. The format is simply unsuitable for storing and preserving graphic data without it being mangled in a horrible way. Use PNG instead, there is an option in IrfanView to use a paletted PNG format, which saves a TON of space at the expense of binary transparency. For best results, flood-fill the empty spaces between sprites with Magenta (#ff00ff), this will help you detect stray pixels that need erasing, and SLADE easily detects this colour as the colour to be used as transparent. Never use Cyan, that will only cause problems later on.
Gez
 
 
Posts: 17938
Joined: Fri Jul 06, 2007 3:22 pm

Re: [SPRITES] Spriting Carnival!!

Post by Gez »

You can pick any color not used by the graphic itself as transparent color. Cyan does not cause more problems than magenta or yellow, or anything else. SLADE can turn any color to transparency; you can even click on the "source picture" preview to choose the color of the pixel at the position you clicked.
User avatar
Bitterman
Posts: 564
Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon

Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

I tried to fix the railgun's format.
You do not have the required permissions to view the files attached to this post.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

Nice! :)
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

now it's getting better and better. BTW, we're now already know about 'save sprite sheet as jpg if you want to ruin your hard works so bad', i hope we're back to the topic like what bitterman did.
Last edited by Captain J on Sat Nov 30, 2013 11:04 pm, edited 1 time in total.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Enjay wrote:Yeah, jpgs do not use 256 colour palettes and they do all sorts of butchery to the borders between colours in an effort to keep file sizes low. Perhaps counter-intuitively, this can mean a lot more colours in the image when you save a sprite as a jpg. That jet pack marine sprite sheet actually has 21536 unique colours in it according to Paint Shop Pro. Far more than can be found in the Doom palette I think you'll agree.
JPEG usually works in the YUV colorspace - and I say "usually" because RGB JPEGs are actually a thing:
Image Image

But it usually working in YUV means that it splits the image 'brightness' and 'colors' apart into three different 'images', one for the brightness - and two for the colors.
Now, since the human eye is less sensitive to colors than it is to luminosity - and photographic images not requiring pixel-perfect color edges, it halves the resolution of the color images.

This results in glorious bitsavings for almost no loss, unless the image does indeed require pixel-perfect color borders. In which case you dun goofed.
JPEG does support both 4:1:1 and 4:4:4 subsampling methods (this last one means no change to the color resolution), but most JPEG encoders don't support doing this.
And it does apply a stronger quantization to the color data than it does to the luminosity data regardless of the subsampling - because we likely won't be able to spot it.
User avatar
Bitterman
Posts: 564
Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon

Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

Added some muzzle flashes to the railgun, add more detail if you wish:
You do not have the required permissions to view the files attached to this post.
User avatar
abbuw
Posts: 653
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: [SPRITES] Spriting Carnival!!

Post by abbuw »

Hello! Welcome to a gun. I hope you enjoy this ethereal being.
You do not have the required permissions to view the files attached to this post.
Last edited by abbuw on Sat Nov 30, 2013 3:08 pm, edited 1 time in total.
User avatar
Bitterman
Posts: 564
Joined: Mon Jun 25, 2012 12:06 pm
Location: Stranded on Lh'owon

Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

I just strife-handed Captain J's MP5 (It sorta sucks):
You do not have the required permissions to view the files attached to this post.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

ooooooooooOOOOOOOOOOooooooooooo Strife! :D Looks good.
User avatar
ShadesMaster
Posts: 658
Joined: Thu Jun 12, 2008 2:05 am

Re: [SPRITES] Spriting Carnival!!

Post by ShadesMaster »

Now, THAT railgun is #win - better than the badly ripped railgun we had from yestetyear!
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Image
Strife hands are just not my thing.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

Are you kidding, that's awesome! We could always use more Strife hands, and those are quality hands. :D
The weapon itself is cool, too.

Return to “General”